GameDev Pulse
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A simple Ocean Shader for Godot 4 (much easier than the one with big waves), also MIT Licensed

https://github.com/Flarkk/Godot-Water-Shader-Prototype #FOSS #Shaders #GodotEngine #Godot4
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GameDev Pulse
Just created a simple color grading shader graph for Godot 4! 💡 It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed). Godot already provides LUT support and color correction…
As promised: here is the project (compatible with Godot 4.3): there are two shaders right now — Mini and Extra.

ColorCorrection Mini

Tune color temperature, brightness, saturation, and green tint of the whole image. With this simple and fast shader you can easily make the game feel colder, warmer, or more dangerous (like on icy mountains, hot volcano, or poisoned swamps respectively).

ColorCorrection Extra

Same as Mini, but with extra sliders to tweak Bright and Dark areas separately, so the results are almost unlimited: you can turn day into night in a few clicks.

https://github.com/ArseniyMirniy/Godot-4-Free-Color-Correction-and-Screen-Effects-Visual-Shader #GodotEngine #Godot4 #GameEngines #Shaders
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Hey, folks, I created two issues and one proposal in Godot 4 GitHub, feel free to support:

1. Any graphs (like visual shaders) are sensitive to system scale, but they only change SIZES, not positions, and get mashed together: https://github.com/godotengine/godot/issues/98513

2. If you change the scale on runtime, it crashes: https://github.com/godotengine/godot/issues/98514

3. Shaders and Scripts editors both have FILES tab that takes too much space on smaller screens: https://github.com/godotengine/godot-proposals/issues/11026

4. UPD: Color Operations only work in 0-1 range which causes clipping in bright areas: https://github.com/godotengine/godot/issues/98515

#GodotEngine #Godot4 #Bugs
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Just updated my screen shader, drop it a star! The Ultimate Screen Effects shader has:

Global:
• Blur and Sharpening
• Pixelation (scalable)
• Chromatic Aberrations
• Bloom booster
• Halation
• Vignette
• Saturation
• Color Filter

MAIN + Shadows, Midtones, Highlights:
• Color Temperature
• Green Tint
• Brightness
• Contrast

WIP:
• Lens Flares (Anamorphic)
• Film Grain (Physically Correct)
• Screen Warp Effects

https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects

#Godot4@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
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