GameDev Pulse
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Game Development News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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S&box goes open source!
(Under MIT)

A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!

Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.

Which means, it's partially MIT.

https://github.com/Facepunch/sbox-public/

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Growth of small game engines (and kinda stagnation of Game Maker)

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#Steam@GameDEV
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Wayward Realms, an open-world fantasy RPG directed by Ted Peterson and Julian LeFay (lead developers on the original The Elder Scrolls Arena and Daggerfall) moved their game from Unreal Engine 5 to a custom in-house engine.

Why? Performance!

With the new system they were able to achieve solid 30 FPS on an ancient laptop, get almost perfect 30 on the original Nintendo Switch and provide a stable Linux support.

And they can now load the entire engine in 300ms, or the entire map (4 times the size of Manhattan) in under 1 second on modern hardware.

PS. Some say it's a fork of Wicked Engine.

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It's not yet a widely known thing, but one fella is making forks of Unreal Engine 4 and 5 to move away from Nanites and Lumen, but also from Chaos Physics.

Instead he brings GI library from NVIDIA (which they open sourced time ago), tessellation, PhysX (which was also open sourced), and so on.

Which unfortunately means, he works with 5.0 as the primary source and backport some features to 4.x. For example, nice animation and modelling tools are unavailable.

To use the fork you have to be in Epic Games organization on GitHub (due to how Unreal Engine is distributed). Yes, even forks are tracked by Epic.

https://x.com/theredpix

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Comments section πŸ₯²

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Unity is going to discontinue HDRP (High Definition Rendering Pipeline). Only the URP (Universal Rendering Pipeline) will remain.

So they are planning to invest all resources into a scalable setup that will not be as powerful as HDRP at first. It's expected that there will be a period when making visually modern games will not be possible in Unity. Honestly, it wasn't possible anyway β€” HDRP was slow even on high-end hardware.

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