The PlayCanvas Game engine, one of the best game engines for 3D WebGPU and WebGL games is now FULLY open source.
https://www.youtube.com/watch?v=-0envvPmj5k
β GitHub: https://github.com/playcanvas/engine
#GameEngines@GameDEV
#WebGL@GameDEV
#FOSS@GameDEV
https://www.youtube.com/watch?v=-0envvPmj5k
β GitHub: https://github.com/playcanvas/engine
#GameEngines@GameDEV
#WebGL@GameDEV
#FOSS@GameDEV
YouTube
PlayCanvas Game Engine OPEN SOURCED! π₯
The PlayCanvas Game engine, one of the best game engines for 3D WebGPU and WebGL games is now FULLY open source. In addition to the backend game engine, now the game editor is also open-sourced and best of all, under the MIT license. This now makes PlayCanvasβ¦
β€9π₯5
Linus Torvalds rejected the code from Google programmer who tried to improve the Risk V support.
And in his casual manner the creator of Linux was pointlessly rude. Each time I get curious about toxicity of Linux enthusiasts, I remember who founded all that.
#Linux@GameDEV
#FOSS@GameDEV
And in his casual manner the creator of Linux was pointlessly rude. Each time I get curious about toxicity of Linux enthusiasts, I remember who founded all that.
#Linux@GameDEV
#FOSS@GameDEV
π23π«‘7π5π₯3π3π±2π1
Retro Games time!
https://github.com/Lobotomy-Software/SlaveDriver-Engine
#FOSS@GameDEV
#GameEngines@GameDEV
#RetroGames@GameDEV
https://github.com/Lobotomy-Software/SlaveDriver-Engine
#FOSS@GameDEV
#GameEngines@GameDEV
#RetroGames@GameDEV
π₯7β€2π1
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A parallax node for Blender
https://extensions.blender.org/add-ons/parallax-node/
#Blender@GameDEV
#FOSS@GameDEV
https://extensions.blender.org/add-ons/parallax-node/
#Blender@GameDEV
#FOSS@GameDEV
π₯7β€3π1
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A free and open source alternative to Mixamo just got a big update with 20+ new animations, root motion support, and more!
https://app.mesh2motion.org
#Animations@GameDEV
#FOSS@GameDEV
#Free@GameDEV
https://app.mesh2motion.org
#Animations@GameDEV
#FOSS@GameDEV
#Free@GameDEV
β€16π3π1
S&box goes open source!
(Under MIT)
A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!
Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.
Which means, it's partially MIT.
https://github.com/Facepunch/sbox-public/
#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
(Under MIT)
A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!
Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.
Which means, it's partially MIT.
https://github.com/Facepunch/sbox-public/
#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
π±5β€3π1
A useful batch-processing plugin for GIMP 3 (since BIMP is limited to GIMP 2.x): it can do tons of stuff on folders and file queues and runs very fast, since it's relying on GIMP acceleration.
The script can be as complex as you dare to make it, like running certain actions on certain layers, like "blur on current layer".
https://kamilburda.github.io/batcher/
#Free@GameDEV
#FOSS@GameDEV
#Software@GameDEV
The script can be as complex as you dare to make it, like running certain actions on certain layers, like "blur on current layer".
https://kamilburda.github.io/batcher/
#Free@GameDEV
#FOSS@GameDEV
#Software@GameDEV
β€11
The best CMS just turned 25!
I'm using it since 2009 which is probably longer than some of you lived. And it's still doing oddly good.
Absolutely modular in terms of features and templates, it gives flexibility to build exactly what you want, not just another slow and bloated WP blog.
#FOSS@GameDEV
#Internet@GameDEV
I'm using it since 2009 which is probably longer than some of you lived. And it's still doing oddly good.
Absolutely modular in terms of features and templates, it gives flexibility to build exactly what you want, not just another slow and bloated WP blog.
#FOSS@GameDEV
#Internet@GameDEV
π7π1
Toyota makes amazing engines, but this time it's a game engine and it's Free
https://www.youtube.com/watch?v=98n32VstnpI
#FOSS@GameDEV
#GameEngines@GameDEV
https://www.youtube.com/watch?v=98n32VstnpI
#FOSS@GameDEV
#GameEngines@GameDEV
YouTube
The New Toyota Game Engine ...Yes, That Toyota!
Toyota are developing a new "console grade" open source game engine - Fluorite. Developed to power their cars UI in the future, they looked at Godot, Unity and Unreal Engine and decided to develop their own instead. Fluorite is built on top of Flutter andβ¦
π₯16π1
We have GIMP 3.2 before GTA VI:
- Non-destructive vector objects / layers
- Link layers (external image)
- Color override
- New brushes
- Better text editing
And many more!
https://www.gimp.org/news/2026/03/14/gimp-3-2-released/
#FOSS@GameDEV
#Free@GameDEV
- Non-destructive vector objects / layers
- Link layers (external image)
- Color override
- New brushes
- Better text editing
And many more!
https://www.gimp.org/news/2026/03/14/gimp-3-2-released/
#FOSS@GameDEV
#Free@GameDEV
www.gimp.org
GIMP - GIMP 3.2 Released
Release notes for GIMP 3.2
β€8π₯5β1π±1
GameDev Pulse
We have GIMP 3.2 before GTA VI: - Non-destructive vector objects / layers - Link layers (external image) - Color override - New brushes - Better text editing And many more! https://www.gimp.org/news/2026/03/14/gimp-3-2-released/ #FOSS@GameDEV #Free@GameDEV
We have GIMP 3.2 and Blender 5.1 the same day! Here's all the new stuff in 5.1:
https://www.youtube.com/watch?v=8r3xoRwwN6I
#Blender@GameDEV
#FOSS@GameDEV
https://www.youtube.com/watch?v=8r3xoRwwN6I
#Blender@GameDEV
#FOSS@GameDEV
YouTube
What's New in Blender 5.1! Official Overview
Blender 5.1 is out! And Jonathan Lampel from @cg_cookie is here to show you (almost) everything that's new. For the full list visit: https://www.blender.org/download/releases/5-1/
π§‘ Blender is made possible thanks to your donations at https://fund.blender.orgβ¦
π§‘ Blender is made possible thanks to your donations at https://fund.blender.orgβ¦
β€9π1