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This framerate at the beginning of Borderlands 4 on PS5 PRO. Imagine the base consoles in the middle of the game.
People are saying that the game is indeed fun, but techical condition sux arse. A lot of people can't make it run past main menu (or intro sequence).

#UnrealEngine@GameDEV
#Bugs@GameDEV
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It seems like Total War Warhammer III developers made players mad and a lot of influencers to quit the series.

1. New bugs caused AI to do nothing after certain moment. Some factions just literally stop any steps further after turn 20.

2. New random effects from unique places can cause significant damage to the player without clarity on how to counter, like plague everywhere.

3. A lot of GPU-related crashes.

4. New skills and gameplay features often not fit into the overall balance (there are over 100 lords in the game, folks).

Honestly, at certain point it may make sense to move on and make the new Total War Rome.

#RTS@GameDEV
#Bugs@GameDEV
#SEGA@GameDEV
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Steam is down. To be more specific, Steam community went offline in the morning and how it got even worse, so the store and APIs are also down.

#Steam@GameDEV
#Bugs@GameDEV
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Burnout burned out and Wreckreation wrecked...

Nothing works as expected
Driving physics is messy
Performance issues
Visual bugs and flickering

How so?

Lack of proper play testing and QA, despite the support from THQ Nordic this time. Those are ex Burnout developers who quit Criterion Games and this is their FOURTH try to make a new racing game. It's better than their previous tries, but still.

#IndieGames@GameDEV
#Bugs@GameDEV
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Watch Dogs 2

The game is very impressive, but it's in poor shape on any modern NVIDIA card with high refresh rate monitors. It is flickering like hell.

On the pirated version you can simply replace the DX11 with Vulkan, but on a legit one the solution is literally to limit the game at 60 FPS. Even if it's capable of running at 160.

And Ubisoft officially refuses to fix it, but they are still selling it just fine.

#Bugs@GameDEV
#Ubisoft@GameDEV
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Apparently, there's a limit of how many pages Steam counter can work with, and if there are more it breaks into NaN...

#Steam@GameDEV
#Bugs@GameDEV
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According to Bleakmill Games (and their publisher Headup) this is Ray Tracing!

INDUSTRIA has been released in a very rough state and it's been over 4 years since, but they haven't fixed it.

In the first half there are sutters and performance issues. The game is made with Unreal Engine 4, has no shader compilation, and the scripting is pure blueprint, no C++

Then after the Canal, the RTX just disappears. Yes, I now have 300-500 FPS, cool, but how about any shadows or at least proper materials?

Tons of broken props, shading issues, and you can't even change resolution normally (they promised to fix it in the first patch in 2021).

Don't buy Industria 2, don't trust them. Sadly, that's a bad Indie Game studio.

#IndieGames@GameDEV
#Bugs@GameDEV
#RayTracing@GameDEV
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Battlefield 4 is oddly broken and I believe it always was.

- IR scopes make the weapon model lose the material for split second

- Prison break mission is not always loading meshes (so you fall through and die)

- Swimming is tied to FPS so if you have over 60 FPS one of the missions is not playable (and can only be fixed by console commands)

- In many cases the player can look through objects.

- Checkpoints are not always working well if you walk around the expected route.

And I can continue.

#Battlefield@GameDEV
#Bugs@GameDEV
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