GameDev Pulse
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GameDev Pulse
By the way, in Godot 4.6 the transparency no longer breaks reflections behind it even if the Screen texture is used and modified. So, no more issues with screen effects if they are used as a 3D filter. Which is a huge upgrade that fixes a lot of possible…
And if you missed the fun, in our chat we were discussing the glass shader today and how glass almost always requires raytracing. A quick recap:

- Not always, you can make ok-ish glass that will work for most cases and will run much faster

- It will not work well as a nested set of similar effects in Godot, since only one glass will have full access to screen image. It will require tweaks in UE and Unity, and only in UE5.2+ it will be kinda OK, not 5.1 and before.

#Rendering@GameDEV
#Shaders@GameDEV
#GodotEngine@GameDEV
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A nice lens flare effect for Godot (will be available later, here). The guy updated the old plugin to be a compositor effect.

Old version for Godot 3: https://github.com/SIsilicon/Godot-Lens-Flare-Plugin

#Shaders@GameDEV
#GodotEngine@GameDEV
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Pixel Art Glitch Effects (via)

PS. Holy fuck, Telegram blurs out Pixel Art to some barely visible soup 😔

#PixelArt@GameDEV
#Shaders@GameDEV
#VFX@GameDEV
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Skin shader for Godot 4 has been improved! The creator is trying to fix plastic look, common in modern games.

https://github.com/matmadness/HumanShaders

#Shaders@GameDEV
#GodotEngine@GameDEV
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