π€ Imagine being sued for $200m despite you literally lost $765m on Bungie last year alone (via)
#Bungie@GameDEV
#PlayStation@GameDEV
#Bungie@GameDEV
#PlayStation@GameDEV
π18
Bethesda employees made a memorial for their fired colleagues to cheer them up and promise they will not be forgotten.
HR team instantly contacted the organisers and told them to "immediately remove all the items from the area of public usage", claiming they obstruct the work. Workers agreed and commented that previously there were fanart works and many other items that never caused any troubles before.
#Bethesda@GameDEV
#XBOX@GameDEV
HR team instantly contacted the organisers and told them to "immediately remove all the items from the area of public usage", claiming they obstruct the work. Workers agreed and commented that previously there were fanart works and many other items that never caused any troubles before.
#Bethesda@GameDEV
#XBOX@GameDEV
π’18π7π«‘2π1
Forwarded from /v/ do Brasil (DOOM GUY)
Samsung chip division's single-year profits beat its past 40 years of profits, combined, due to increased memory and storage prices β Samsung passes Nvidia to become most profitable company in the world, notches 19x quarterly increase in profit
https://www.tomshardware.com/tech-industry/samsungs-chip-division-expects-to-out-earn-its-entire-40-year-history-in-2026
https://www.tomshardware.com/tech-industry/samsungs-chip-division-expects-to-out-earn-its-entire-40-year-history-in-2026
Tom's Hardware
Samsung chip division's single-year profits beat its past 40 years of profits, combined, due to increased memory and storage pricesβ¦
DS president Kim Yong-Kwan told staff the unit's 2026 operating profit will top everything it has earned since Samsung entered the memory business.
π3π«‘3
Forwarded from /v/ do Brasil (DOOM GUY)
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Via Dr. Sono
π13πΏ2
GameDev Pulse
POV: You bought a Ubisoft game... #Ubisoft@GameDEV
POV: Ubisoft sales are higher than expected and so players can't get into the game since not enough servers...
Also, same as in many of their games, cutscenes are locked at 30 FPS which crushes the VRR (GSync/FreeSync) on the majority of monitors and make all these moments stutter like hell.
#Ubisoft@GameDEV
#AssassinsCreed@GameDEV
Also, same as in many of their games, cutscenes are locked at 30 FPS which crushes the VRR (GSync/FreeSync) on the majority of monitors and make all these moments stutter like hell.
#Ubisoft@GameDEV
#AssassinsCreed@GameDEV
π12
GameDev Pulse
POV: Ubisoft sales are higher than expected and so players can't get into the game since not enough servers... Also, same as in many of their games, cutscenes are locked at 30 FPS which crushes the VRR (GSync/FreeSync) on the majority of monitors and makeβ¦
Imagine bringing a commercial success to your company only to be fired right away π
#Ubisoft@GameDEV
#LayOffs@GameDEV
#Ubisoft@GameDEV
#LayOffs@GameDEV
π«‘14π₯2π1π’1
GameDev Pulse
POV: Ubisoft sales are higher than expected and so players can't get into the game since not enough servers... Also, same as in many of their games, cutscenes are locked at 30 FPS which crushes the VRR (GSync/FreeSync) on the majority of monitors and makeβ¦
Ubisoft is working on a fix for locked cutscenes but as of now there are mods to fix it. Or, you can set the game to high preset (or lower) and it will remove the lock.
#Ubisoft@GameDEV
#AssassinsCreed@GameDEV
#Ubisoft@GameDEV
#AssassinsCreed@GameDEV
β5π2
Watch Dogs (2014)
Looks both good and dated but for something that old it's nice.
The city is much less interactive than in WD2 (where they pulled off tons of stores, public places, gang corners, and such). But the exploration is still rewarding.
#Ubisoft@GameDEV
#Screenshots@GameDEV
Looks both good and dated but for something that old it's nice.
The city is much less interactive than in WD2 (where they pulled off tons of stores, public places, gang corners, and such). But the exploration is still rewarding.
#Ubisoft@GameDEV
#Screenshots@GameDEV
π2π₯2
A curious physics benchmark (from here), then the person ran Unreal Chaos and it's somehow not scalable at all
#Physics@GameDEV
#Optimization@GameDEV
#Unity@GameDEV
#UnrealEngine@GameDEV
#Physics@GameDEV
#Optimization@GameDEV
#Unity@GameDEV
#UnrealEngine@GameDEV
π1π1