GameDev Pulse
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There was Unite 2024 (#Unity conference) and they announced way more than just the end of Unity Fee:

β€” They are now focused on making it solid β€” all the DOTS and other modules will be integrated into the core, URP and HDRP are going to merge into one scalable pipeline, and more.

The engine should not be a mess of semi-usable blocks. But the majority of big changes are planned for Unity 7. While Unity 6 is aiming to make it finally easy to move from one version to another without breaking literally everything in the project.

https://www.youtube.com/watch?v=80Jw4orjvuk #GameEngines #GameDev
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Yes, please! #meme #GameDev
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⭐ Our daily awesome post about #GodotEngine:

➑️ https://github.com/OverfortGames/SteamNetGodot

SteamNetGodot

In it's core SteamNetGodot is the combination of Facepunch.Steamworks and LiteNetLib. A performant, easy to use C# Steam Networking library for the wonderful Godot engine.

It will be regularly updated since it's currently in use on our game Taverna.

Goodies

➑️ Compressed Steam VOIP
➑️ Smart matchmaking through Steam Lobbies / internal logic
➑️ RPC system
➑️ Very simple C# code
➑️ Bunch of cool networking code as example (replication, resource management, audio, kick, mute, ban...)

➑️ Open Source
➑️ Godot 4.3
➑️ MIT license

#FOSS #Godot4 #Steam #GameDev
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And yes, #IndieGames for the win! #GameDev #Analytics
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GameDev Pulse
Meanwhile, Monster Hunter goes brrr...
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Monster Hunter beta test has significant visual issues, when all the models fall into low quality LOD versions. The bug isn't related to a specific hardware.

πŸ˜… First of all, it's hilarious!

#GameDev #meme
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In most cases you better avoid making hand-painted weights for wind distribution of every single plant, dammit!

You can simply use object-space to apply gradients from the origin based on height and distance from the stem. And apply the angle of the stem. Or at worst a mask that will apply more force to leaves.

https://www.youtube.com/watch?v=q8WL1Z1W4Gs
#IndieGames@GameDEV
#UnrealEngine@GameDEV
#Tutorials@GameDEV
#Blender@GameDEV
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