An hour long Unreal Engine intro course:
https://youtu.be/EPkAJjyu0_M
#UnrealEngine@GameDEV
#Tutorials@GameDEV
https://youtu.be/EPkAJjyu0_M
#UnrealEngine@GameDEV
#Tutorials@GameDEV
YouTube
Crash Course for New Unreal Engine Developers | GDC 2025
Watch this video recorded at GDC 2025 for a beginner's guide to development in Unreal Engine.
There are a lot of guides to switching to Unreal but it’s hard to know who to follow and what’s actually current.
Enter Epic Games’ Matt Oztalay. Check out this…
There are a lot of guides to switching to Unreal but it’s hard to know who to follow and what’s actually current.
Enter Epic Games’ Matt Oztalay. Check out this…
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/v/ do Brasil
This framerate at the beginning of Borderlands 4 on PS5 PRO. Imagine the base consoles in the middle of the game.
People are saying that the game is indeed fun, but techical condition sux arse. A lot of people can't make it run past main menu (or intro sequence).
#UnrealEngine@GameDEV
#Bugs@GameDEV
#UnrealEngine@GameDEV
#Bugs@GameDEV
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When Epic Games merged UE Marketplace with Sketchfab and ArtStation Marketplace, they kinda forgot to make it available inside the launcher. And finally it's there!
#GameAssets@GameDEV
#UnrealEngine@GameDEV
#GameAssets@GameDEV
#UnrealEngine@GameDEV
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Fab in Launcher Overview | Inside Unreal
https://www.youtube.com/live/n0cSBMZc8qk
#UnrealEngine@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/live/n0cSBMZc8qk
#UnrealEngine@GameDEV
#Tutorials@GameDEV
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Wow, someone actually compared Nanite vs LODs in Unreal Engine 5.6:
LODs are faster, less noisy, and spend much less memory.
The case is even more noticeable if you will try to compare Virtual Shadow Maps and the basic Shadow Maps. VSM has artifacts and consume much more resources.
https://www.youtube.com/watch?v=UP-dBjoc0vQ
#Renderin@GameDEV
#UnrealEngine@GameDEV
LODs are faster, less noisy, and spend much less memory.
The case is even more noticeable if you will try to compare Virtual Shadow Maps and the basic Shadow Maps. VSM has artifacts and consume much more resources.
https://www.youtube.com/watch?v=UP-dBjoc0vQ
#Renderin@GameDEV
#UnrealEngine@GameDEV
YouTube
Unreal Engine 5.6, Nanite VS LODs Performances.
In this video, i will compare both Nanite and LODs and see wich one performs the best, looks the best and was the cheapest to make.
This is just a personal experiment on my own and my point of view, not the absolute truth.
My twitter: https://x.com/Antekariel…
This is just a personal experiment on my own and my point of view, not the absolute truth.
My twitter: https://x.com/Antekariel…
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This Dude Went to Game Design School So You Don’t Have To
I felt pain when he passed 3D modelling regardless of the shit he created...
https://www.youtube.com/watch?v=7K2gQmv1xWA
#GameDesign@GameDEV
I felt pain when he passed 3D modelling regardless of the shit he created...
https://www.youtube.com/watch?v=7K2gQmv1xWA
#GameDesign@GameDEV
YouTube
I Went to Game Design School So You Don’t Have To
So, you want to be a game designer?
When I started studying game design at university, I thought I’d be making games right away, but that’s not what happened.
In this video, I’ll take you through all three years of my Game Design degree; the good, the bad…
When I started studying game design at university, I thought I’d be making games right away, but that’s not what happened.
In this video, I’ll take you through all three years of my Game Design degree; the good, the bad…
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Comments section!
https://www.youtube.com/watch?v=ji0Hfiswcjo
#UnrealEngine@GameDEV
#GameEngines@GameDEV
#Optimization@GameDEV
https://www.youtube.com/watch?v=ji0Hfiswcjo
#UnrealEngine@GameDEV
#GameEngines@GameDEV
#Optimization@GameDEV
YouTube
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025
Over the past year, we transformed the rendering, animation, and streaming pipelines in The Witcher 4 Unreal Engine 5 Tech Demo to consistently hit 60 fps on a PlayStation 5. This talk discusses the strides we've taken in converting the renderer to an asynchronous…
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The WHAT?
Unity and Epic Games announced a partnership plan to make Fortnite creative mode stronger. It will support games made with Unity and aimed at lower-powered systems.
For Epic, it will help to gain wider audience and compete against Roblox. All the people who are not able to run heavy games will now be able to try more simple and common experiences from the same launcher.
For Unity, it will provide an additional market and going to help them to earn far beyond the subscription plan.
And Unity will bring their In-App Purchases SDK to Unreal Engine developers too. Which will make it easier to use cross-platform stores and accounts.
#Unity@GameDEV
#UnrealEngine@GameDEV
#EpicGames@GameDEV
#WTF@GameDEV
Unity and Epic Games announced a partnership plan to make Fortnite creative mode stronger. It will support games made with Unity and aimed at lower-powered systems.
For Epic, it will help to gain wider audience and compete against Roblox. All the people who are not able to run heavy games will now be able to try more simple and common experiences from the same launcher.
For Unity, it will provide an additional market and going to help them to earn far beyond the subscription plan.
And Unity will bring their In-App Purchases SDK to Unreal Engine developers too. Which will make it easier to use cross-platform stores and accounts.
#Unity@GameDEV
#UnrealEngine@GameDEV
#EpicGames@GameDEV
#WTF@GameDEV
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Wayward Realms, an open-world fantasy RPG directed by Ted Peterson and Julian LeFay (lead developers on the original The Elder Scrolls Arena and Daggerfall) moved their game from Unreal Engine 5 to a custom in-house engine.
Why? Performance!
With the new system they were able to achieve solid 30 FPS on an ancient laptop, get almost perfect 30 on the original Nintendo Switch and provide a stable Linux support.
And they can now load the entire engine in 300ms, or the entire map (4 times the size of Manhattan) in under 1 second on modern hardware.
PS. Some say it's a fork of Wicked Engine.
#UnrealEngine@GameDEV
#GameEngines@GameDEV
Why? Performance!
With the new system they were able to achieve solid 30 FPS on an ancient laptop, get almost perfect 30 on the original Nintendo Switch and provide a stable Linux support.
And they can now load the entire engine in 300ms, or the entire map (4 times the size of Manhattan) in under 1 second on modern hardware.
PS. Some say it's a fork of Wicked Engine.
#UnrealEngine@GameDEV
#GameEngines@GameDEV
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It's not yet a widely known thing, but one fella is making forks of Unreal Engine 4 and 5 to move away from Nanites and Lumen, but also from Chaos Physics.
Instead he brings GI library from NVIDIA (which they open sourced time ago), tessellation, PhysX (which was also open sourced), and so on.
Which unfortunately means, he works with 5.0 as the primary source and backport some features to 4.x. For example, nice animation and modelling tools are unavailable.
To use the fork you have to be in Epic Games organization on GitHub (due to how Unreal Engine is distributed). Yes, even forks are tracked by Epic.
https://x.com/theredpix
#GameEngines@GameDEV
#UnrealEngine@GameDEV
Instead he brings GI library from NVIDIA (which they open sourced time ago), tessellation, PhysX (which was also open sourced), and so on.
Which unfortunately means, he works with 5.0 as the primary source and backport some features to 4.x. For example, nice animation and modelling tools are unavailable.
To use the fork you have to be in Epic Games organization on GitHub (due to how Unreal Engine is distributed). Yes, even forks are tracked by Epic.
https://x.com/theredpix
#GameEngines@GameDEV
#UnrealEngine@GameDEV
X (formerly Twitter)
TheRedPixel (@theredpix) on X
#GameEngineDev C++ ◢ Making UE Faster: Vite's UE Fork: https://t.co/GtLWfVpfMC ✨ Work Credit: ◈Death's Gambit: Afterlife ◈Fort Solis https://t.co/mOxfqiBkJK
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Remember Unreal Tournament? You can kinda play it for free in Unreal Engine 5.7 now!
https://www.youtube.com/watch?v=pQaLti_E_KY
#UnrealEngine@GameDEV
https://www.youtube.com/watch?v=pQaLti_E_KY
#UnrealEngine@GameDEV
YouTube
Unreal Tournament in Unreal Engine 5.7 | 4K (FREE DEMO)
Check Out my Multiplayer Courses:
https://smartpoly.teachable.com
Check Out my Survival Game Course Bundle! 🎉Use Code: UNREALFIVESEVEN 🎉for 25% OFF your purchase! 🎉
https://smartpoly.teachable.com
DOWNLOAD THE FREE DEMO HERE:
https://drive.google.com/f…
https://smartpoly.teachable.com
Check Out my Survival Game Course Bundle! 🎉Use Code: UNREALFIVESEVEN 🎉for 25% OFF your purchase! 🎉
https://smartpoly.teachable.com
DOWNLOAD THE FREE DEMO HERE:
https://drive.google.com/f…
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In most cases you better avoid making hand-painted weights for wind distribution of every single plant, dammit!
You can simply use object-space to apply gradients from the origin based on height and distance from the stem. And apply the angle of the stem. Or at worst a mask that will apply more force to leaves.
https://www.youtube.com/watch?v=q8WL1Z1W4Gs
#IndieGames@GameDEV
#UnrealEngine@GameDEV
#Tutorials@GameDEV
#Blender@GameDEV
You can simply use object-space to apply gradients from the origin based on height and distance from the stem. And apply the angle of the stem. Or at worst a mask that will apply more force to leaves.
https://www.youtube.com/watch?v=q8WL1Z1W4Gs
#IndieGames@GameDEV
#UnrealEngine@GameDEV
#Tutorials@GameDEV
#Blender@GameDEV
YouTube
I rebuilt my indie game in a month
⚔️ WISHLIST KNIGHTLY ROUTINE: https://store.steampowered.com/app/2290880/Knightly_Routine/
👾 DISCORD: https://discord.gg/zc24tVj
👾 TWITTER: https://twitter.com/shawquack
------------------------
ATTRIBUTION:
Freedom by Scott Buckley
Stylized Rock by dagos32…
👾 DISCORD: https://discord.gg/zc24tVj
👾 TWITTER: https://twitter.com/shawquack
------------------------
ATTRIBUTION:
Freedom by Scott Buckley
Stylized Rock by dagos32…
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ARK: Lost Colony is seemingly the worst optimized game so far (yes, Unreal Engine 5):
https://www.youtube.com/watch?v=R89rS3tuuRU
#UnrealEngine@GameDEV
#Optimization@GameDEV
https://www.youtube.com/watch?v=R89rS3tuuRU
#UnrealEngine@GameDEV
#Optimization@GameDEV
YouTube
RTX 5090 - ARK: Lost Colony - Worst Optimization...EVER?
Testing the Nvidia GeForce RTX 5090 GPU in ARK Survival Ascended with the Lost Colony Expansion at 4K using the Epic and High settings, with and without DLSS and Frame Generation!
⏱ Timestamps ⏱
Intro, Specs, Stuff - 0:00
4K Epic / DLAA - 0:29
4K Epic /…
⏱ Timestamps ⏱
Intro, Specs, Stuff - 0:00
4K Epic / DLAA - 0:29
4K Epic /…
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GameDev Pulse
ARK: Lost Colony is seemingly the worst optimized game so far (yes, Unreal Engine 5): https://www.youtube.com/watch?v=R89rS3tuuRU #UnrealEngine@GameDEV #Optimization@GameDEV
In comparison to all the UE5 issues, here's the peak Unreal Engine 3 game.
Crazy enough, AK has been delisted on PC release due to performance issues and bugs, then fixed and re-released to become nearly unbeatable in visual fidelity.
Even now, materials and textures look better than 90% of modern games!
https://www.youtube.com/watch?v=6YicXHcJQ5Y
#UnrealEngine@GameDEV
#Optimizations@GameDEV
Crazy enough, AK has been delisted on PC release due to performance issues and bugs, then fixed and re-released to become nearly unbeatable in visual fidelity.
Even now, materials and textures look better than 90% of modern games!
https://www.youtube.com/watch?v=6YicXHcJQ5Y
#UnrealEngine@GameDEV
#Optimizations@GameDEV
YouTube
RTX 5090 - Batman: Arkham Knight - UE3 game from 2015 Still Looks Great!
Testing the Nvidia GeForce RTX 5090 GPU in Batman: Arkam Knight at 4K and 8K resolutions, using the maximum settings and Nvidia Smooth Motion (Driver based Frame Generation)!
⏱ Timestamps ⏱
Intro, Specs, Stuff - 0:00
4K Max - 0:21
8K Max - 10:21
Attempting…
⏱ Timestamps ⏱
Intro, Specs, Stuff - 0:00
4K Max - 0:21
8K Max - 10:21
Attempting…
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Bought Dead Island 2 since it is on huge sale. Big mistake and yes, I requested the refund. The visuals are blurry as hell regardless of the settings. Several steps of rendering are blurring every frame in a variety of ways. So you can't fully fix it even with engine commands.
The worst feeling with Unreal Engine game... be aware and do not buy even on sale.
#UnrealEngine@GameDEV
The worst feeling with Unreal Engine game... be aware and do not buy even on sale.
#UnrealEngine@GameDEV
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And despite all that, you can still make optimized and visually stunning stuff with Unreal Engine:
https://youtu.be/5bShikCSW-I
#UnrealEngine@GameDEV
#3DArt@GameDEV
https://youtu.be/5bShikCSW-I
#UnrealEngine@GameDEV
#3DArt@GameDEV
YouTube
Post Apocalyptic Street (Unreal Engine 5)
Post Apocalyptic Street V2 (Saint Malos Street)
Optimized for games
FAB:
https://fab.com/s/413cae3a70dc
544 static meshes 86 Decals 12 Packed level actors
Optimized for games
FAB:
https://fab.com/s/413cae3a70dc
544 static meshes 86 Decals 12 Packed level actors
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I was so disappointed by the micro stutters of Hogwarts Legacy and Dead Island 2, that I kept complaining about Unreal Engine 5.
Today I remembered that both are running on custom Unreal Engine 4. They don't have Nanite or Lumen. They are the worst performing Unreal games by far where even 100 FPS feels like 35 very often. And non of their issues are related to modern Unreal features.
#UnrealEngine@GameDEV
Today I remembered that both are running on custom Unreal Engine 4. They don't have Nanite or Lumen. They are the worst performing Unreal games by far where even 100 FPS feels like 35 very often. And non of their issues are related to modern Unreal features.
#UnrealEngine@GameDEV
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Good news, everyone!
Apparently, Arc Raiders fans discovered a new performance issue in Unreal Engine: if your mouse is modern, it can run at 500, 1000, or even 2000Hz (polling rate). The input system of Unreal Engine (and some other apps and engines) go nuts if your mouse is not 250Hz. At 500+ it does some odd compensation and it makes the input inconsistent.
This adds up to extra computation of camera culling, LOD, and lighting that the engine must show and hide when you look around. And it feels as stuttering.
For some mice the setting can be found in apps, for some it's literally a button underneath. You need faster rate for competitive multiplayer, but almost no engine can really work with 2000Hz, for example. Unreal sets no limiter on the input and every USB command make it stop to receive it and review. Now imagine it has 2000 of them when the CPU is already overloaded.
#UnrealEngine@GameDEV
#Hardware@GameDEV
Apparently, Arc Raiders fans discovered a new performance issue in Unreal Engine: if your mouse is modern, it can run at 500, 1000, or even 2000Hz (polling rate). The input system of Unreal Engine (and some other apps and engines) go nuts if your mouse is not 250Hz. At 500+ it does some odd compensation and it makes the input inconsistent.
This adds up to extra computation of camera culling, LOD, and lighting that the engine must show and hide when you look around. And it feels as stuttering.
For some mice the setting can be found in apps, for some it's literally a button underneath. You need faster rate for competitive multiplayer, but almost no engine can really work with 2000Hz, for example. Unreal sets no limiter on the input and every USB command make it stop to receive it and review. Now imagine it has 2000 of them when the CPU is already overloaded.
#UnrealEngine@GameDEV
#Hardware@GameDEV
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Universal Animation Library 2 - for Godot Unreal and Unity
https://www.youtube.com/watch?v=2Hd5nH122OE
#Free@GameDEV
#GodotEngine@GameDEV
#Unity@GameDEV
#UnrealEngine@GameDEV
https://www.youtube.com/watch?v=2Hd5nH122OE
#Free@GameDEV
#GodotEngine@GameDEV
#Unity@GameDEV
#UnrealEngine@GameDEV
YouTube
Universal Animation Library 2 - for Godot Unreal and Unity
View all the animations here https://quaternius.com/animviewer.html
Get this asset pack: https://quaternius.itch.io/universal-animation-library-2
Find all my other assets on https://quaternius.com
Special thanks to Gonzalo Furnier, an amazing animator who…
Get this asset pack: https://quaternius.itch.io/universal-animation-library-2
Find all my other assets on https://quaternius.com
Special thanks to Gonzalo Furnier, an amazing animator who…
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