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β€16π₯6π5π1
Why you should use the Godot Rendering Server:
(Bookmarked for later)
https://www.youtube.com/watch?v=ZSzHbhx0PRM
#GodotEngine@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
(Bookmarked for later)
https://www.youtube.com/watch?v=ZSzHbhx0PRM
#GodotEngine@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
YouTube
Why you should use the Godot Rendering Server
A short explainer on the Godot Rendering Server API and how it stacks up against multimeshes and nodes.
PART 2: https://www.youtube.com/watch?v=l0O7KUME_K0
---
Thanks for stopping by!
https://michaeljared.ca/
PART 2: https://www.youtube.com/watch?v=l0O7KUME_K0
---
Thanks for stopping by!
https://michaeljared.ca/
β€7
One of the most broken things in 4.x for several years, by the way!
https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/
#Physics@GameDEV
#GodotEngine@GameDEV
https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/
#Physics@GameDEV
#GodotEngine@GameDEV
Godot Engine
Inverse Kinematics Returns to Godot 4.6 β Godot Engine
Now Godot has Inverse Kinematics in 3D.
β€13
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By the way, in Godot 4.6 the transparency no longer breaks reflections behind it even if the Screen texture is used and modified.
So, no more issues with screen effects if they are used as a 3D filter. Which is a huge upgrade that fixes a lot of possible screen effects. I have a few more stupid ideas!
PS. The scene I've tried it on was to check how pointlessly unoptimized can it be and still work. With like hundreds of objects which are not instanced scenes, but just a bunch of nodes placed in a grid. It works oddly fast though...
#GodotEngine@GameDEV
#Rendering@GameDEV
So, no more issues with screen effects if they are used as a 3D filter. Which is a huge upgrade that fixes a lot of possible screen effects. I have a few more stupid ideas!
PS. The scene I've tried it on was to check how pointlessly unoptimized can it be and still work. With like hundreds of objects which are not instanced scenes, but just a bunch of nodes placed in a grid. It works oddly fast though...
#GodotEngine@GameDEV
#Rendering@GameDEV
π₯7β€5π1
Something odd just occurred in the commercial branch of Godot: W4 Games is shutting down their build tools for average commercial customers and sending it to open source.
Enterprise customers will become the only paid category. Which is good, but also odd. It seems like the free trial part of the tier was way too expensive for them to run.
PS. It's not related to open-source and non-profit branches, aka Godot Foundation. W4 provides services for big partners, including console porting.
#GodotEngine@GameDEV
Enterprise customers will become the only paid category. Which is good, but also odd. It seems like the free trial part of the tier was way too expensive for them to run.
PS. It's not related to open-source and non-profit branches, aka Godot Foundation. W4 provides services for big partners, including console porting.
#GodotEngine@GameDEV
β5π₯1
GameDev Pulse
By the way, in Godot 4.6 the transparency no longer breaks reflections behind it even if the Screen texture is used and modified. So, no more issues with screen effects if they are used as a 3D filter. Which is a huge upgrade that fixes a lot of possibleβ¦
And if you missed the fun, in our chat we were discussing the glass shader today and how glass almost always requires raytracing. A quick recap:
- Not always, you can make ok-ish glass that will work for most cases and will run much faster
- It will not work well as a nested set of similar effects in Godot, since only one glass will have full access to screen image. It will require tweaks in UE and Unity, and only in UE5.2+ it will be kinda OK, not 5.1 and before.
#Rendering@GameDEV
#Shaders@GameDEV
#GodotEngine@GameDEV
- Not always, you can make ok-ish glass that will work for most cases and will run much faster
- It will not work well as a nested set of similar effects in Godot, since only one glass will have full access to screen image. It will require tweaks in UE and Unity, and only in UE5.2+ it will be kinda OK, not 5.1 and before.
#Rendering@GameDEV
#Shaders@GameDEV
#GodotEngine@GameDEV
β€8π1
Drop my review a Like! π
https://steamcommunity.com/id/rinocrosser/recommended/404790/ #GodotEngine@GameDEV
https://steamcommunity.com/id/rinocrosser/recommended/404790/ #GodotEngine@GameDEV
Steamcommunity
Steam Community :: Rinocrosser :: Review for Godot Engine
By 4.6+ it can be used for AA games Some features are still missing or placeholders, but in general 4.6 is the moment when it can be really used for visually stunning and still performant 3D games on PC.
β€5
The best-selling game, made with Godot Engine, apparently: Buckshot Roulette sold 8 million copies!
#GodotEngine@GameDEV
#IndieGames@GameDEV
#GodotEngine@GameDEV
#IndieGames@GameDEV
β€14π5
Do you think holidays are to take some rest? No, it's to learn scattering for Godot!
https://www.youtube.com/watch?v=24EmhUJeIAs
#GodotEngine@GameDEV
#Tutorials@GameDEV
#Procedural@GameDEV
https://www.youtube.com/watch?v=24EmhUJeIAs
#GodotEngine@GameDEV
#Tutorials@GameDEV
#Procedural@GameDEV
YouTube
Blue Noise Made My Game Feel⦠Alive? (Outer Wilds-like Devlog)
Get the plugin here: https://github.com/etodd/godot-scattershot/
Join the Discord: https://discord.gg/eZGapeY
Music provided by Chillhop Music
Afroham, No Spirit - Way Home
https://chll.to/36f61985
00:00 Intro
01:00 Existing Godot Plugins
01:25 Writingβ¦
Join the Discord: https://discord.gg/eZGapeY
Music provided by Chillhop Music
Afroham, No Spirit - Way Home
https://chll.to/36f61985
00:00 Intro
01:00 Existing Godot Plugins
01:25 Writingβ¦
π10π₯3β€2
Accidentally Made A Speedrunning Game (in Godot)
https://www.youtube.com/watch?v=Cj4inlWlf4I
#GodotEngine@GameDEV
https://www.youtube.com/watch?v=Cj4inlWlf4I
#GodotEngine@GameDEV
YouTube
I Accidentally Made A Speedrunning Game
Learn for free on Brilliant for a full 30 days: https://brilliant.org/JuniperDev/ . Youβll also get 20% off an annual Premium subscription.
The Pico-8 development video: https://youtu.be/YtylfQq2JII
Written Godot tutorial: https://docs.godotengine.org/eβ¦
The Pico-8 development video: https://youtu.be/YtylfQq2JII
Written Godot tutorial: https://docs.godotengine.org/eβ¦
β€1
π₯11
What a story to tell: the kid vibe coded an insanely big Godot protect in several months. He never used version control and eventually was suggested to use Terrain3D.
He got it the wrong way and not the version for his Godot. So his whole project got broken. Yet again: 11 months, no version control.
Now he acts even crazier on Reddit, arguing with people and holy fuck, he USES AI TO REPLY TO PEOPLE ABOUT THE ISSUE AI LED HIM TO.
#GodotEngine@GameDEV
#WTF@GameDEV
#AI@GameDEV
He got it the wrong way and not the version for his Godot. So his whole project got broken. Yet again: 11 months, no version control.
Now he acts even crazier on Reddit, arguing with people and holy fuck, he USES AI TO REPLY TO PEOPLE ABOUT THE ISSUE AI LED HIM TO.
#GodotEngine@GameDEV
#WTF@GameDEV
#AI@GameDEV
π25π6π’2π±1π1
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A nice lens flare effect for Godot (will be available later, here). The guy updated the old plugin to be a compositor effect.
Old version for Godot 3: https://github.com/SIsilicon/Godot-Lens-Flare-Plugin
#Shaders@GameDEV
#GodotEngine@GameDEV
Old version for Godot 3: https://github.com/SIsilicon/Godot-Lens-Flare-Plugin
#Shaders@GameDEV
#GodotEngine@GameDEV
π₯16π3β€1π1π1
Material Maker lands on Steam later this year: the free tool, made with Godot Engine, is one of the best Substance Designer competitors now
https://store.steampowered.com/app/4110830/Material_Maker/
#GodotEngine@GameDEV
#3D@GameDEV
#GameArt@GameDEV
https://store.steampowered.com/app/4110830/Material_Maker/
#GodotEngine@GameDEV
#3D@GameDEV
#GameArt@GameDEV
Steampowered
Material Maker on Steam
Create procedural materials and texture 3D models with node-based graphs. Export to Godot, Unity, and Unreal Engine, and access a website with hundreds of community-made materials. Runs on Windows, Linux, and macOS.
β€14π5
The fella made a game with Godot and AI, published it on Steam, met a girl, she told him AI is bad, he agreed and will remove the game from Steam.
This year is fire! π
#meme@GameDEV
#GodotEngine@GameDEV
#AI@GameDEV
This year is fire! π
#meme@GameDEV
#GodotEngine@GameDEV
#AI@GameDEV
π22β€10π7
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π₯15β€7
And Godot 4.6 is not gonna be the one: the issue with UI rendering the whole window instead of a tab or menu list occurs again.
Only in DX12 mode which is as of now the default one in 4.6, instead of the Vulkan backend. And it happens rarely, but getting cached inside the project and can remain after I re-open it.
https://github.com/godotengine/godot/issues/95619
PS. The post is sarcastic, the bug is freaking damn rare. Can also be related to NVIDIA, for example. I can't replicate on a small project.
#GodotEngine@GameDEV
#Rendering@GameDEV
Only in DX12 mode which is as of now the default one in 4.6, instead of the Vulkan backend. And it happens rarely, but getting cached inside the project and can remain after I re-open it.
https://github.com/godotengine/godot/issues/95619
PS. The post is sarcastic, the bug is freaking damn rare. Can also be related to NVIDIA, for example. I can't replicate on a small project.
#GodotEngine@GameDEV
#Rendering@GameDEV
π«‘7π2π2β1π±1