We have Dark Messiah at home:
https://store.steampowered.com/app/2629230/The_Adventures_of_Sir_Kicksalot/
#IndieGames@GameDEV
#GodotEngine@GameDEV
https://store.steampowered.com/app/2629230/The_Adventures_of_Sir_Kicksalot/
#IndieGames@GameDEV
#GodotEngine@GameDEV
Steampowered
The Adventures of Sir Kicksalot on Steam
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your foes, with weaponry, sorcery, stealth, or clever tactics like kicking them into deadly spikes.
π6β€2
In the meantime, Road to Vostok apparently sold ~150 000 copies so far and the sales are not slowing down (compared to 100K copies on Friday). The official data will probably catch up in a couple of days, but it looks oddly solid by reviews alone.
#IndieGames@GameDEV
#GodotEngine@GameDEV
#IndieGames@GameDEV
#GodotEngine@GameDEV
β€17πΏ4
GameDev Pulse
In the meantime, Road to Vostok apparently sold ~150 000 copies so far and the sales are not slowing down (compared to 100K copies on Friday). The official data will probably catch up in a couple of days, but it looks oddly solid by reviews alone. #IndieGames@GameDEVβ¦
So, last Friday it was 100K copies, a few days ago the number surpassed 150K, and now Road to Vostok officially reached 200 000 copies.
The next big patch is expected around April 22, most of the reviews are positive, and DAU sits at around 43K (not CCU though, it's just OK).
And there are already over 200 mods for the game (yes, it's moddable).
#IndieGames@GameDEV
#GodotEngine@GameDEV
The next big patch is expected around April 22, most of the reviews are positive, and DAU sits at around 43K (not CCU though, it's just OK).
And there are already over 200 mods for the game (yes, it's moddable).
#IndieGames@GameDEV
#GodotEngine@GameDEV
π₯10π4β€1
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π6β€3π3β2
Finally, Godot Engine will support HDR now, the real one:
Some may be confused like "I remember HDR in Half-Life Lost Coast!" but that wasn't HDR, it was dynamic exposure (supported by Godot for ages).
This time real HDR screens with huge luminosity will be compatible with Godot out of the box. I still recommend make your games compatible and focused on SDR first and extend to HDR later.
https://godotengine.org/article/hdr-output-arrives-in-godot-4-7/
#GodotEngine@GameDEV
Some may be confused like "I remember HDR in Half-Life Lost Coast!" but that wasn't HDR, it was dynamic exposure (supported by Godot for ages).
This time real HDR screens with huge luminosity will be compatible with Godot out of the box. I still recommend make your games compatible and focused on SDR first and extend to HDR later.
https://godotengine.org/article/hdr-output-arrives-in-godot-4-7/
#GodotEngine@GameDEV
Godot Engine
HDR output arrives in Godot 4.7 β Godot Engine
HDR output is coming to Godot 4.7 for Windows, macOS, iOS, visionOS, and Linux. What is it useful for, and what effect can it have on visuals? Find out in this article.
π5β€3π3
By 4.7 Godot is getting the official Asset Store: initially it will only support free assets, but commercial features will arrive soon
https://godotengine.org/article/introducing-the-godot-asset-store/
#GodotEngine@GameDEV
#GameAssets@GameDEV
https://godotengine.org/article/introducing-the-godot-asset-store/
#GodotEngine@GameDEV
#GameAssets@GameDEV
Godot Engine
Introducing the Godot Asset Store β Godot Engine
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming.
β€11π₯4
Your favourite genre: an hour long tutorial!
https://www.youtube.com/watch?v=ySGnLmqvj8c
#GodotEngine@GameDEV
#VFX@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=ySGnLmqvj8c
#GodotEngine@GameDEV
#VFX@GameDEV
#Tutorials@GameDEV
YouTube
Make Realistic Explosions in Godot!
In this video I'll show you how to make realistic explosions in Godot engine.
we will write a comprehensive shader that implements many vfx techniques such as optical flow motion vector frame blending, deriving flame color using the blackbody radiation functionβ¦
we will write a comprehensive shader that implements many vfx techniques such as optical flow motion vector frame blending, deriving flame color using the blackbody radiation functionβ¦
π₯11β€3π3
And now XBOX made a huge step to support Godot Engine users:
https://developer.microsoft.com/en-us/games/articles/2026/06/building-xbox-games-with-godot/
#GodotEngine@GameDEV
#XBOX@GameDEV
#Microsoft@GameDEV
https://developer.microsoft.com/en-us/games/articles/2026/06/building-xbox-games-with-godot/
#GodotEngine@GameDEV
#XBOX@GameDEV
#Microsoft@GameDEV
β€16π4
Godot Engine 4.7 is out!
From areal lights and HDR support to building apps directly on Android. It seems very impressive this time!
https://godotengine.org/releases/4.7/
#GodotEngine@GameDEV
#GameEngines@GameDEV
#Rendering@GameDEV
From areal lights and HDR support to building apps directly on Android. It seems very impressive this time!
https://godotengine.org/releases/4.7/
#GodotEngine@GameDEV
#GameEngines@GameDEV
#Rendering@GameDEV
godotengine.org
Godot 4.7, Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 Directorβs Cut offers colors of never-before-reached intensity.
β€15π₯4
GameDev Pulse
OK, Godot Engine intensifies! https://www.youtube.com/watch?v=l1LNorfPlNc #GodotEngine@GameDEV #Battlefield@GameDEV
Since Battlefield Portal is made with Godot Engine, they decided to become a platinum sponsor and support the development.
What a time to be alive!
#Battlefield@GameDEV
#GodotEngine@GameDEV
#FOSS@GameDEV
What a time to be alive!
#Battlefield@GameDEV
#GodotEngine@GameDEV
#FOSS@GameDEV
β€34π1
Godot Foundation has to adjust to the new AI-reality where thousands of vibe coders flood their GitHub:
- They need more hands
- They need more minds
- AI shall not pass
https://godotengine.org/article/contribution-policy-2026/
#GodotEngine@GameDEV
#AI@GameDEV
- They need more hands
- They need more minds
- AI shall not pass
https://godotengine.org/article/contribution-policy-2026/
#GodotEngine@GameDEV
#AI@GameDEV
Godot Engine
Changes to our Contribution Policies β Godot Engine
Godot is growing fast, so here is how we are dealing with the huge increase in contributions.
π₯18π4π±4π2π1
Pretty sure that newcomers here may have missed it: drop your likes and comments, let's boost it a bit on YouTube!
https://www.youtube.com/watch?v=38JYL-KEEoc
#GodotEngine@GameDEV
#Shaders@GameDEV
https://www.youtube.com/watch?v=38JYL-KEEoc
#GodotEngine@GameDEV
#Shaders@GameDEV
YouTube
All-in-one Godot 4 Color Correction and Post-Processing Screen Effects
Imagine one Godot 4 Visual Shader with Pixelation, Panini Projection, Posterization, Color Gradient Filter, Color Correcting Tools, Blur and Sharpening, Chromatic Aberrations, Vignette, and Film Grain. It's free and available on GitHub!
https://github.cβ¦
https://github.cβ¦
π₯11
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Using a wormhole shader to hide the loading screen between levels (via FlyingSpaceDuck)
https://store.steampowered.com/app/3752970/Aerosurge/
#GodotEngine@GameDEV
#IndieGames@GameDEV
#Shaders@GameDEV
https://store.steampowered.com/app/3752970/Aerosurge/
#GodotEngine@GameDEV
#IndieGames@GameDEV
#Shaders@GameDEV
π₯12β€5
GameDev Pulse
It's Godette time! (via) #GodotEngine@GameDEV
The creator is also making this game:
https://store.steampowered.com/app/4889070/GALMEGI/?
#IndieGames@GameDEV
#GodotEngine@GameDEV
https://store.steampowered.com/app/4889070/GALMEGI/?
#IndieGames@GameDEV
#GodotEngine@GameDEV
Steampowered
GALMEGI on Steam
Become Untamed. Become a Beast. In a city where swagger is currency, violence is language, and the weak are crushed first, you begin as a bottom-rank gang member in Posan City, only to be dragged deeper and deeper into a more dangerous world.
π€2