GameDev Pulse
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Skin shader for Godot 4 has been improved! The creator is trying to fix plastic look, common in modern games.

https://github.com/matmadness/HumanShaders

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Meanwhile, Slay the Spire II sold 3 million copies. No DRM, no always online, no $250m budget.

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NVIDIA just casually dropped RTX version of Godot Engine:

The community admired and hated it at the same time. The overall hype over RTX is rather annoying for indie devs. Bugs and overall low quality of the port added up to the negative reception. But for some fans it looks like hope that Godot can further extend to mainstream.

UPD: They vibe coded this shit 🫠

https://github.com/NVIDIA-RTX/godot

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There are approximately 4 billion negative Indonesian reviews of Godot Engine on Steam 😅 (out of 9785 total reviews).

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Road to Vostok is finally out!

It's early access and so you may experience some issues. But overall based on my demo experience, the performance is solid and for extraction survival it's easy to start.

The initial discussions notice that the game has the vibe but very limited set of features. You can also get more tired if your sleep wasn't long enough (realistic experience imo), or stuck in the infinite damage animation after being shot once. So, I'd not invest right away.

https://store.steampowered.com/app/1963610/Road_to_Vostok/
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GameDev Pulse
Road to Vostok got over 500 reviews in a few hours and landed at 82% positive reviews on Steam. The number of reviews suggests that he already sold over 15000 copies, probably up to 20000. Which after all taxes and fees is over $70K in his pocket (most likely…
And in a day Road to Vostok paid off for "years of development". The creator is extremely thankful for the community and promises to make the game even better.

At current rate of reviews it can be up to $500K of post tax revenue for mostly a solo developed game.

If anyone asks you about successful Godot Engine games: Buckshot Roulette, Slay the Spire 2, and Road to Vostok all made it to commercial success recently.

https://store.steampowered.com/app/1963610/Road_to_Vostok/
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In the meantime, Road to Vostok apparently sold ~150 000 copies so far and the sales are not slowing down (compared to 100K copies on Friday). The official data will probably catch up in a couple of days, but it looks oddly solid by reviews alone.

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LOL, I want it (via)

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GameDev Pulse
In the meantime, Road to Vostok apparently sold ~150 000 copies so far and the sales are not slowing down (compared to 100K copies on Friday). The official data will probably catch up in a couple of days, but it looks oddly solid by reviews alone. #IndieGames@GameDEV…
So, last Friday it was 100K copies, a few days ago the number surpassed 150K, and now Road to Vostok officially reached 200 000 copies.

The next big patch is expected around April 22, most of the reviews are positive, and DAU sits at around 43K (not CCU though, it's just OK).

And there are already over 200 mods for the game (yes, it's moddable).

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