GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Yep, #Microsoft is chaotic, but did you know they have Free and Open Source Emojis pack? (MIT License)

Oddly enough: you can't just use an emoji in your game or media without checking who owns the specific one.

https://github.com/microsoft/fluentui-emoji #FOSS #Free
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Free and Open Source plugin for #Godot4 to make post processing effects!

https://github.com/ItsKorin/Godot-Post-Process-Plugin #Free #Shaders #GodotEngine #VFX #FOSS
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There is a free (GPLv2) Background removal tool that do not rely on a specific GPU and works as an OBS plugin on Windows, Linux, and macOS.

Unlike NVIDIA Broadcast, it can remove backgrounds from anything, including still images of objects! And it is way more flexible even when separating people.

https://github.com/locaal-ai/obs-backgroundremoval #OBS #Streaming #AI #NVIDIA #Free #FOSS
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⭐ Our daily awesome post about #GodotEngine:

➑️ https://github.com/OverfortGames/SteamNetGodot

SteamNetGodot

In it's core SteamNetGodot is the combination of Facepunch.Steamworks and LiteNetLib. A performant, easy to use C# Steam Networking library for the wonderful Godot engine.

It will be regularly updated since it's currently in use on our game Taverna.

Goodies

➑️ Compressed Steam VOIP
➑️ Smart matchmaking through Steam Lobbies / internal logic
➑️ RPC system
➑️ Very simple C# code
➑️ Bunch of cool networking code as example (replication, resource management, audio, kick, mute, ban...)

➑️ Open Source
➑️ Godot 4.3
➑️ MIT license

#FOSS #Godot4 #Steam #GameDev
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GameDev Pulse
Shit hits the fan moment for #GodotEngine! If you missed the drama β€” a few days ago an indie developer shared her new project where you don't have any combat and simply a delivery person in the 13th century Mongolian empire. Some very odd folks criticized…
It's not OPEN SOURCE anymore if you ban people on GitHub for different political views… there are unfortunately more and more examples like this.

Yes, they kinda able to make another account, but it's not the point: open source policies suggest that such limits can't be applied at all for social reasons.

#GodotEngine #WTF #FOSS
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A simple Ocean Shader for Godot 4 (much easier than the one with big waves), also MIT Licensed

https://github.com/Flarkk/Godot-Water-Shader-Prototype #FOSS #Shaders #GodotEngine #Godot4
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A tiny sound effects generator by ex-Godot contributor:

https://github.com/YuriSizov/glasan-fx (MIT License) #Sounds #Music #SoundDesign #FOSS
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To prepare for a possible shutdown from Unreal and Unity, the Russian government decided to sponsor a new fully custom and Open Source Engine, called Nau. It's finally in beta, so everyone can try it out! The UI is provided in both English and Russian and the project is hosted on GitHub.

Some features, like Rendering components were given by Dagor Engine (the one that is used by War Thunder). The editor right now is very minimalistic and the documentation is very limited. As we all like!

https://github.com/NauEngine/NauEditorPublic/releases

#NauEngine@GameDEV
#FOSS@GameDEV
#GameEngines@GameDEV
#OpenSource@GameDEV
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Oh, there's yet another open source game engine! It's cross-platform and licensed under Apache 2.0 😎

(GitHub)

#GameEngines@GameDEV
#FOSS@GameDEV
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It took them only 20 years since GIMP 2 and 7 years since the announcement of v3 development to finally release GIMP 3!

Now the app has non-destructive editing with text layers that keep text information, with filters that can be applied and combined on the go, etc.

#FOSS@GameDEV
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Oddly enough, NVIDIA decided they need some good news too and finally open sourced the GPU kernel for Physx.

For a few years their physics library was open source in general, but was able to run on a CPU if NVIDIA GPU wasn't found. Now it's in the past and 3rd party GPUs may become compatible.

They also messed up with RTX 50, which is on a hardware level unable to run 32-bit Physx in old games. It may be fixed by some software tricks now.

#NVIDIA@GameDEV
#Physics@GameDEV
#FOSS@GameDEV
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Linus Torvalds rejected the code from Google programmer who tried to improve the Risk V support.

And in his casual manner the creator of Linux was pointlessly rude. Each time I get curious about toxicity of Linux enthusiasts, I remember who founded all that.

#Linux@GameDEV
#FOSS@GameDEV
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A free and open source alternative to Mixamo just got a big update with 20+ new animations, root motion support, and more!

https://app.mesh2motion.org
#Animations@GameDEV
#FOSS@GameDEV
#Free@GameDEV
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S&box goes open source!
(Under MIT)

A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!

Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.

Which means, it's partially MIT.

https://github.com/Facepunch/sbox-public/

#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
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A useful batch-processing plugin for GIMP 3 (since BIMP is limited to GIMP 2.x): it can do tons of stuff on folders and file queues and runs very fast, since it's relying on GIMP acceleration.

The script can be as complex as you dare to make it, like running certain actions on certain layers, like "blur on current layer".

https://kamilburda.github.io/batcher/
#Free@GameDEV
#FOSS@GameDEV
#Software@GameDEV
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The best CMS just turned 25!

I'm using it since 2009 which is probably longer than some of you lived. And it's still doing oddly good.

Absolutely modular in terms of features and templates, it gives flexibility to build exactly what you want, not just another slow and bloated WP blog.

#FOSS@GameDEV
#Internet@GameDEV
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