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Build A Rocket Boy workers and ex-workers are blaming senior management (Mark Gerhard and Leslie Benzies) and their denial of feedback in the failed Mindseye release.

And in what happened after that too: apparently, redundancies were made in a very poor manner and not always in line with law.

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GameDev Pulse
Build A Rocket Boy workers and ex-workers are blaming senior management (Mark Gerhard and Leslie Benzies) and their denial of feedback in the failed Mindseye release. And in what happened after that too: apparently, redundancies were made in a very poor mannerโ€ฆ
A couple of times I wanted to apply for several roles in Build a Rocket Boy. And each time I skipped the idea:

I asked the team about their UGC platform and then about the game when it showed up. It wasn't convincing at all. I've seen Core gaming platform struggles, then UEFN rough start. And there was just no market for Everywhere.

Which means: they wasted years of work into nothing and making a game on top of that was a bad solution. But it allowed them to cover up the issue for an extra 2-3 years.

And people I know who were there told me "no, just don't". So I've no idea why someone believed it would be a GTA competitor.
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