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There are 18000+ games released on Steam last year and the majority of them earned nothing.

Moreover: the number of games that earned over $100K actually decreased!

#Steam@GameDEV
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The Witcher 3 and Cyberpunk 2077 sales data from CDPR:

β€” Both games were mostly sold digitally
β€” PC is the major platform for Cyberpunk
β€” TW3 Switch port was a huge success
β€” Africa and LATAM are broke

#Infographics@GameDEV
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Oddly enough, Turbine analytics suggest that Steam releases are generally less successful. During the last couple of years a lot of small teams shifted from Mobile to Steam, hoping to cash-out, but it cause a significant increase in total released games numbers (12K 2022, 14K '23, and 19K in 2024).

But it's also worth mentioning that the majority of Steam games have cheaper marketing and overall costs per project, which means, even $250K IMO should be considered a success for the majority of them.

In general, I'd say that these markets can't and shouldn't be compared so directly without proper context and adjustments between costs, terms, and then profits.

From LN

#Infographics@GameDEV
#MobileGames@GameDEV
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Well, here's the analytics for REAL GAME DEVELOPERS: the fastest growing Roblox games!

#Roblox@GameDEV
#Sandbox@GameDEV
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By Jon Hanson

PS. I hate AI illustrations in this PDF, and it would be five times better without them. But the idea that you can often predict success is true.

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Analytics from BF6 wishlists: way more fans of Battlefield 6 played Call of Duty than BF2042.

#Battlefield@GameDEV
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SΓΆdermalm in Stockholm (via)
Now you know more!

β€’ Electronic Arts (EA) DICE (Battlefield, Star Wars)
β€’ Avalanche Studios Group (Just Cause series)
β€’ Game Town (coworking for game devs)
β€’ Fatshark AB (Warhammer: Vermintide)
β€’ Arrowhead Game Studios (Helldivers)
β€’ Paradox Interactive (Crusader Kings)
β€’ Star Stable Entertainment AB
β€’ Mojang Studios (Minecraft)
β€’ Funcom
β€’ The Outsiders
β€’ Epic Games Sweden
β€’ Toadman Interactive
β€’ Resolution Games

#Infographics@GameDEV
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Godot Engine growth on GitHub over the years.

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Detailed GPU segmentation among active Steam users: the average person clearly can't play average Unreal Engine 5 "games".

#Steam@GameDEV
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What a year... some might say it was PEAK! 😁

#Infographics@GameDEV
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The best selling games in the US. Borderlands 4, are you for real?

#Infographics@GameDEV
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Infographics we deserve 😏

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Subnautica got into Top-10 THREE TIMES, Forza Horizon 6 sold very well, the new Heroes Oden Era is doing above any expectations.

What the hell are Far Far West, Librarian, and Gamble Friends?

- Far Far West is a nice co-op boomer shooter. Praised for a good vibe and polished gameplay.

- Librarian is literally sorting out countless books in a virtual library. Apparently uses some AI assets. And literally "one of the best games for your autism".

- Gamble With Your Friends is a pure co-op slop party game (you know one = you've seen 'em all).

#Infographics@GameDEV
#Steam@GameDEV
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Holy feck, that's not good

- Ghost of Yotei "everyone hated" sold well and was not too expensive to make. It is profitable.

- Death Stranding 2 is behind the original game in revenue with much higher budget. The game didn't pay off (and I'm not sure if it will on PC)

- Marathon barely sold anything (and yes, it's more popular on PC but even combined they are not covering production and support budgets even remotely)

#PlayStation@GameDEV
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