GameDev Pulse
IDK about you, folks, but thanks to @discomode I'm playing Infinity Nikki — a gacha game where your powers are in your dresses. And yes, I'm a pink-hair waifu. And I like it... UPD: What the heck, the game is actually a FIFTH iteration of a huge dressing…
Honestly, I'm impressed with artistic choices, but the art director of Infinity Nikki definitely deserved his role!
It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system.
There is even their official interview about switching to Unreal Engine: https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world
The trick is: they haven't just adopted the engine, their rendering developers recreated lots of features, like Order-Independent Transparency (OIT). Imagine, that folks can do rendering in a gacha about dresses, but AAA games are all using the default UE.
#ArtDirection@GameDEV
#LevelArt@GameDEV
#UnrealEngine@GameDEV
It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system.
There is even their official interview about switching to Unreal Engine: https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world
The trick is: they haven't just adopted the engine, their rendering developers recreated lots of features, like Order-Independent Transparency (OIT). Imagine, that folks can do rendering in a gacha about dresses, but AAA games are all using the default UE.
#ArtDirection@GameDEV
#LevelArt@GameDEV
#UnrealEngine@GameDEV
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Let's compare KCD II locations with their IRL versions!
https://www.youtube.com/watch?v=Nd32aw9TaYA
#LevelArt@GameDEV
https://www.youtube.com/watch?v=Nd32aw9TaYA
#LevelArt@GameDEV
YouTube
Kingdom Come Deliverance II VS Reality | Graphics Comparison | Analista De Bits
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Temple of Monte Grisa (Trieste, Italy). Architect: Antonio Guacci and Sergio Musmeci. Photo: Paolo Mazzo.
#Architecture@GameDEV
#LevelArt@GameDEV
#Architecture@GameDEV
#LevelArt@GameDEV
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Amazing study of The Witcher 3 environment art: tons of triangles (so don't be quad perfectionist for static meshes), tons of hidden geometry, meshes that could be textures, and more.
But still used wisely with intent, not just from a point of laziness — they bring a lot of volume to the world, allow better lighting to be used, etc.
https://www.youtube.com/watch?v=VTdbKPeh9MI
#3DArt@GameDEV
#LevelArt@GameDEV
But still used wisely with intent, not just from a point of laziness — they bring a lot of volume to the world, allow better lighting to be used, etc.
https://www.youtube.com/watch?v=VTdbKPeh9MI
#3DArt@GameDEV
#LevelArt@GameDEV
YouTube
Why Does The Witcher 3: Wild Hunt Environment Art Look Like This?
Let's take a look and discuss the amazing 3D art breakdowns from Witcher 3: Wild Hunt.
Patreon: https://www.patreon.com/EMC3D
Mentorships: https://www.patreon.com/EMC3D/shop
All Links: https://linktr.ee/emc3d
00:00 Intro
01:10 Building Buffer
2:52 Organic…
Patreon: https://www.patreon.com/EMC3D
Mentorships: https://www.patreon.com/EMC3D/shop
All Links: https://linktr.ee/emc3d
00:00 Intro
01:10 Building Buffer
2:52 Organic…
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GameDev Pulse
Biomutant 2 when?
Oh, and since not many of you here completed the game, here's how Biomutant looks like: an open world with toxic wasteland and ferret people.
Technically a story of revenge and genocide, but barely anyone was reading the whole thing.
Coolest things: puzzles, modular crafting system, and crazy traversal features, like a flying suitcase, steampunk revolver glove (somehow you can ride it), and a hovering bat.
#VirtualPhotography@GameDEV
#OpenWorld@GameDEV
#LevelArt@GameDEV
Technically a story of revenge and genocide, but barely anyone was reading the whole thing.
Coolest things: puzzles, modular crafting system, and crazy traversal features, like a flying suitcase, steampunk revolver glove (somehow you can ride it), and a hovering bat.
#VirtualPhotography@GameDEV
#OpenWorld@GameDEV
#LevelArt@GameDEV
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Where is the videogame about it?
https://www.youtube.com/watch?v=7r0CHuqRkI8
#LevelArt@GameDEV
#Documentaries@GameDEV
https://www.youtube.com/watch?v=7r0CHuqRkI8
#LevelArt@GameDEV
#Documentaries@GameDEV
YouTube
Why This Japanese Island is Abandoned
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Watch my exclusive Nebula video about the Tenerife Disaster:
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Hashima Island was once a busy city, but now it’s an empty…
Watch my exclusive Nebula video about the Tenerife Disaster:
https://nebula.tv/videos/neo-the-tenerife-disaster
Hashima Island was once a busy city, but now it’s an empty…
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That's a fairly monumental study on Environmental Art of Batman Arkham Knight:
https://www.youtube.com/watch?v=39BzbPeCUL8
#LevelArt@GameDEV
#ArtDirection@GameDEV
#3DArt@GameDEV
https://www.youtube.com/watch?v=39BzbPeCUL8
#LevelArt@GameDEV
#ArtDirection@GameDEV
#3DArt@GameDEV
YouTube
How Rocksteady Built Batman Arkham Knight – The Most Ambitious Batman Game Ever
👉 Build Production-Ready portfolio pieces with the Pro Environment Art course for 12.99$ USD:
https://www.udemy.com/course/unreal-engine-5-learn-environment-art-for-video-games/?couponCode=213FA69A5YOUTUBE
This video breaks down a studio-ready game art workflow…
https://www.udemy.com/course/unreal-engine-5-learn-environment-art-for-video-games/?couponCode=213FA69A5YOUTUBE
This video breaks down a studio-ready game art workflow…
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