Hotkeys and key terms of Blender 4.2 (in one image by giudansky, full-res in our chat)
#Blender@GameDEV
#Tutorials@GameDEV
#Blender@GameDEV
#Tutorials@GameDEV
π₯16β€4π±4π«‘2πΏ1
Yes, in a few months NVIDIA users will get this level of performance in Blender Cycles, but:
- No volumetrics support
- Better works with static objects
- Subsurface Scattering has to be static
https://www.youtube.com/watch?v=iBiSKfjTNDY
#Blender@GameDEV
#NVIDIA@GameDEV
- No volumetrics support
- Better works with static objects
- Subsurface Scattering has to be static
https://www.youtube.com/watch?v=iBiSKfjTNDY
#Blender@GameDEV
#NVIDIA@GameDEV
YouTube
Blender's new real-time denoiser just blew my mind!
Deep Learning Super Sampling (DLSS) Ray Reconstruction for Blender is finally possible to build and run on NVIDIA GPUs! In this video I'm testing various scenes and how they can be denoised with DLSS in Blender.
PR here: https://projects.blender.org/bleβ¦
PR here: https://projects.blender.org/bleβ¦
π₯9
GameDev Pulse
We have GIMP 3.2 before GTA VI: - Non-destructive vector objects / layers - Link layers (external image) - Color override - New brushes - Better text editing And many more! https://www.gimp.org/news/2026/03/14/gimp-3-2-released/ #FOSS@GameDEV #Free@GameDEV
We have GIMP 3.2 and Blender 5.1 the same day! Here's all the new stuff in 5.1:
https://www.youtube.com/watch?v=8r3xoRwwN6I
#Blender@GameDEV
#FOSS@GameDEV
https://www.youtube.com/watch?v=8r3xoRwwN6I
#Blender@GameDEV
#FOSS@GameDEV
YouTube
What's New in Blender 5.1! Official Overview
Blender 5.1 is out! And Jonathan Lampel from @cg_cookie is here to show you (almost) everything that's new. For the full list visit: https://www.blender.org/download/releases/5-1/
π§‘ Blender is made possible thanks to your donations at https://fund.blender.orgβ¦
π§‘ Blender is made possible thanks to your donations at https://fund.blender.orgβ¦
β€9π1