GameDev Pulse
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We Happy Few (2018)

Currently on sale
Not for everyone
But I like the art

#Screenshots@GameDEV
#EnvironmentalArt@GameDEV
#ArtDirection@GameDEV
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GameDev Pulse
We Happy Few (2018) Currently on sale Not for everyone But I like the art #Screenshots@GameDEV #EnvironmentalArt@GameDEV #ArtDirection@GameDEV
Oh, I maybe have a less controversial (and cheaper) game for ya: Blacktail (also 80% off now)

Literally zero chance to explain the game, but when the whole story sums up, it clicks. The combat is good, metroidvania-like things are good, etc.

Hint: do not fight bees, find the bee queen and become her friend.

#Screenshots@GameDEV
#ArtDirection@GameDEV
#IndieGames@GameDEV
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GameDev Pulse
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It's basically Baba Yaga origin story, but most of the stuff already happened and your goal is to restore the balance of the forest.

You fight goblins, giant mushrooms, trees, bees, and many other unexpected things. You rebuild the hut, learn to use the cauldron and the broom, talk to your cat, utilize crows, collect frog statues, go fishing, kill everyone and be pure evil (so good guys are your enemies), save everyone (so bad ones are), and explore four different regions around your hut to slowly but surely make the forest fit your taste.

Tons of people misunderstood it as "running with the bow = it's far cry?" Fortunately, it's rather not.
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Forwarded from /v/ do Brasil (Koopa)
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According to Insider-Gaming (Tom Henderson), after the annual loss of over a billion euros Ubisoft is shutting down several offices around the world and shrinking down many teams, including the one that works on Rainbow Six Siege... in total, about 380 people lost their jobs during these "structural changes".

Assassin's Creed Black Flag remake is still set to be released in time and the company has a lot of hopes for it. The preorders are record-breaking.

#Ubisoft@GameDEV
#Layoffs@GameDEV
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Regions with payment limitations will no longer be able to rely on Steam Gift Cards. Their era is over.

#Steam@GameDEV
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LOL, in Europe the average bullet will never make it through the house wall

#WTF@GameDEV
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Google is trying to kill ad blocking (again), episode 451... technically, under the promise of "safety" Google yet again tries to make it harder to block ads. But many companies already adjusted.

At worst, you will now see some ads during to initial boot, not while surfing and switching tabs.

#Google@GameDEV
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XBOX was hit by the new internal announcement, stating that the profit margin of the gaming department is now at 3% (the healthy one is at least 20%). To counter that, Asha is planning the major reboot and restructuring.

About 1000 people will be fired this summer from the whole XBOX structure, according to the reports.

UPD: news outlets misinformed me β€” it's "down BY 3% Y2Y", not down to 3%.

#LayOffs@GameDEV
#XBOX@GameDEV
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Fable walking animation is still made for female characters, despite half a year of reworks

#Animations@GameDEV
#RPG@GameDEV
#XBOX@GameDEV
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GameDev Pulse
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We Happy Few is way too survival: you have to drink, eat, sleep, avoid detection, dress the exactly appropriate clothes for each area, and so on.

- Rubber suit for perverts club
- Clean tuxedo for the city
- Worn down one for suburbs
- Or craft a technician gear to access some repair sites (yep, Hitman and Infinity Nikki kind of access).

The world is divided by checkpoints and linked by what's left of the metro tunnels (before Dying Light 2 did it).

But for some very odd reason they made it semi-procedural: they key places are manually crafted but the map is unique for every player. It's not making it better. And their budget was too low to polish it.

What makes it great is persistent world: NPCs are finite and will stay in place rotting if killed or will wake up eventually if knocked down. You can free up some extra houses in villages by killing their owners. And since everyone is on pills, they will forget and forgive.
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