Imperfections as art direction, let's learn Arcane:
https://www.youtube.com/watch?v=PwINUoK4HcA
#ArtDirection@GameDEV
#Blender@GameDEV
https://www.youtube.com/watch?v=PwINUoK4HcA
#ArtDirection@GameDEV
#Blender@GameDEV
YouTube
The Arcane Workflow (in Blender)
FlexiSpot is having New Year sale now and use my code C730 for $30 off on C7 series ergonomic chair.
FlexiSpot C7 ergonomic chair: https://bit.ly/4gwalia -US
https://bit.ly/4iU7rp2 -CAN
Support me on Patreon! - https://patreon.com/SunnyIsOnline
It took…
FlexiSpot C7 ergonomic chair: https://bit.ly/4gwalia -US
https://bit.ly/4iU7rp2 -CAN
Support me on Patreon! - https://patreon.com/SunnyIsOnline
It took…
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The art style 🤩
https://store.steampowered.com/app/3756370/Rfven/
#IndieGames@GameDEV
#ArtDirection@GameDEV
https://store.steampowered.com/app/3756370/Rfven/
#IndieGames@GameDEV
#ArtDirection@GameDEV
Steampowered
Räfven on Steam
A handcrafted indiegame brought to life with clay, nature and stop motion visuals. You play as Björk, a birch whose mission it is to free your friend, The Fox Spirit. While collecting masks that gives you new abilities, you need to protect yourself and your…
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I wanna a game where we're just being a tenant of these living quarters of Stray. No sewers, no running, just a cozy life in a neon dystopia.
#ArtDirection@GameDEV
#ArtDirection@GameDEV
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This video will cause havoc!
https://www.youtube.com/watch?v=JIJYzFEITX8
#ArtDirection@GameDEV
#Battlefield@GameDEV
https://www.youtube.com/watch?v=JIJYzFEITX8
#ArtDirection@GameDEV
#Battlefield@GameDEV
YouTube
Why Battlefield 6 Looks Like THAT (De-graded)
The color filters in Battlefield 6 open beta are quite strong much like earlier installments in the franchise, some like it, and some don't. I decided to do a historical overview of color grading in Battlefield and comparing it to the newest installment …
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Can you imagine Horizon Zero Dawn, made by a tiny studio under XBox and told by a Halo writer?
I finally reached the long-forgotten ReCore, which runs well on basically anything and require no MS account.
It goes for like $3 on every major sale and is very minimalistic by modern standards. It's hard to believe that it has been released later than The Witcher 3 and only a year before HZD.
And you can find the artbook here: https://archive.org/details/the-art-of-re-core/
#XBox@GameDEV
#ArtDirection@GameDEV
I finally reached the long-forgotten ReCore, which runs well on basically anything and require no MS account.
It goes for like $3 on every major sale and is very minimalistic by modern standards. It's hard to believe that it has been released later than The Witcher 3 and only a year before HZD.
And you can find the artbook here: https://archive.org/details/the-art-of-re-core/
#XBox@GameDEV
#ArtDirection@GameDEV
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And if you don't have 3 hours to procrastinate today, grab this one to just waste 18 minutes:
https://www.youtube.com/watch?v=AwZyY_dVXME
#Fallout@GameDEV
#ArtDirection@GameDEV
https://www.youtube.com/watch?v=AwZyY_dVXME
#Fallout@GameDEV
#ArtDirection@GameDEV
YouTube
Why Fallout Lost Its Original Artstyle
It's clear to most fans and enjoyers of the Fallout series that the newer artstyle has taken a drastic change from the older games. Fallout's artstyle used to build a bleak atmosphere but now it builds an atmosphere focused on retro-futurism. What reasons…
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Imagine a game where things are handcrafted and then scanned...
#IndieGames@GameDEV
#GameArt@GameDEV
#ArtDirection@GameDEV
#IndieGames@GameDEV
#GameArt@GameDEV
#ArtDirection@GameDEV
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That's a fairly monumental study on Environmental Art of Batman Arkham Knight:
https://www.youtube.com/watch?v=39BzbPeCUL8
#LevelArt@GameDEV
#ArtDirection@GameDEV
#3DArt@GameDEV
https://www.youtube.com/watch?v=39BzbPeCUL8
#LevelArt@GameDEV
#ArtDirection@GameDEV
#3DArt@GameDEV
YouTube
How Rocksteady Built Batman Arkham Knight – The Most Ambitious Batman Game Ever
👉 Build Production-Ready portfolio pieces with the Pro Environment Art course for 12.99$ USD:
https://www.udemy.com/course/unreal-engine-5-learn-environment-art-for-video-games/?couponCode=213FA69A5YOUTUBE
This video breaks down a studio-ready game art workflow…
https://www.udemy.com/course/unreal-engine-5-learn-environment-art-for-video-games/?couponCode=213FA69A5YOUTUBE
This video breaks down a studio-ready game art workflow…
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Midnight Gospel, but a videogame: you play golf on a dead Earth and listen to the podcast from Mars, where other wealthy people live now.
https://store.steampowered.com/app/1556870/Golf_Club_Nostalgia/
#IndieGames@GameDEV
#ArtDirection@GameDEV
https://store.steampowered.com/app/1556870/Golf_Club_Nostalgia/
#IndieGames@GameDEV
#ArtDirection@GameDEV
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A good one and also applies to games: this is why Batman Arkham Knight feels real, and Gotham Knights and Suicide Squad aren't:
https://www.youtube.com/watch?v=tvwPKBXEOKE
#ArtDirection@GameDEV
#Movies@GameDEV
https://www.youtube.com/watch?v=tvwPKBXEOKE
#ArtDirection@GameDEV
#Movies@GameDEV
YouTube
Why Movies Just Don't Feel "Real" Anymore
Start your free month of great cinema now at https://mubi.com/likestoriesofold
Why don't movies feel "real" anymore? A deep dive into the first principles of movie immersion: on perceptual realism, indexicality, haptic visuality, and cinematic qualia.
…
Why don't movies feel "real" anymore? A deep dive into the first principles of movie immersion: on perceptual realism, indexicality, haptic visuality, and cinematic qualia.
…
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The retro game made with clay is currently on sale!
https://store.steampowered.com/app/2912430/Platypus_Reclayed/
#IndieGames@GameDEV
#ArtDirection@GameDEV
https://store.steampowered.com/app/2912430/Platypus_Reclayed/
#IndieGames@GameDEV
#ArtDirection@GameDEV
Steampowered
Platypus Reclayed on Steam
22 years after its first appearance, the iconic Platypus is coming back, featuring updated gameplay, new weapons and additional content. Get ready to dive into the heart-pounding action of this fast, frantic, and incredibly fun arcade-style shoot-em-up!
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This may sound stupid, but because of the yellow tint in The Witcher 3, I stopped liking its visuals this time. AI ruined sepia for me, all yellow images cause a pure disgust.
#ArtDirection@GameDEV
#ArtDirection@GameDEV
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GameDev Pulse
Doubt GIF: the guy who literally stole as is the design of another artist and didn't inform him in any way, is proud now. Yes, they literally took the whole color palette of the game from a poster maker fella, then also cut his posters to in-game icons,…
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After the art director of Marathon was fired, the company proudly announced a way more generic look of the game. Since alpha, they mostly got rid of toon shader and now it's Apex Legends 2 kind of thing.
Do you prefer the new look?
#Bungie@GameDEV
#PlayStation@GameDEV
#ArtDirection@GameDEV
Do you prefer the new look?
#Bungie@GameDEV
#PlayStation@GameDEV
#ArtDirection@GameDEV
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Mirror's Edge art style was an accident: the company was originally making a typical UE3 game with yellow filter, but players got horrible motion sickness.
After a few tries they discovered that simplified colors and geometry can significantly improve the preserved stability and eliminate motion sickness.
(VIA, sadly - paid access)
#ArtDirection@GameDEV
#GameDesign@GameDEV
After a few tries they discovered that simplified colors and geometry can significantly improve the preserved stability and eliminate motion sickness.
(VIA, sadly - paid access)
#ArtDirection@GameDEV
#GameDesign@GameDEV
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Stepped into a pit of color grading my monitor (without any equipment by the way). I just was like: yeah, I'll figure it out.
Kind reminder that color representation is a context-based thing and so a human can't and should never do colors outside of their context.
Anyway, I'm happy with how it is now, but can't recommend it to anyone. And the solution is to use RTNGS graded file + NOVIDEO_SRGB, as usual.
#ArtDirection@GameDEV
Kind reminder that color representation is a context-based thing and so a human can't and should never do colors outside of their context.
Anyway, I'm happy with how it is now, but can't recommend it to anyone. And the solution is to use RTNGS graded file + NOVIDEO_SRGB, as usual.
#ArtDirection@GameDEV
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And to continue "characters art direction" discussion, here's the notable example:
This is Elex II and Elex. The wife of the main character looks so strikingly different in the second one (above) and their overall human rendering and modelling system was simply the worst part of the whole sequel.
The original was way too stylized, but it definitely stood out. Their skin shader was so much better and consistent. The new one is glossy, like they are all made of plastic.
Also, both games are one of a kind RPGs with unmatched freedom. You can pick factions to only become a spy inside for a totally different faction or join the underground thieves guild (you can easily miss). A lot of dialogues depend on your current squad, like my ex-wife forced a guard to give me back the bribe TWICE, since she's his boss.
#ArtDirection@GameDEV
This is Elex II and Elex. The wife of the main character looks so strikingly different in the second one (above) and their overall human rendering and modelling system was simply the worst part of the whole sequel.
The original was way too stylized, but it definitely stood out. Their skin shader was so much better and consistent. The new one is glossy, like they are all made of plastic.
Also, both games are one of a kind RPGs with unmatched freedom. You can pick factions to only become a spy inside for a totally different faction or join the underground thieves guild (you can easily miss). A lot of dialogues depend on your current squad, like my ex-wife forced a guard to give me back the bribe TWICE, since she's his boss.
#ArtDirection@GameDEV
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Yes, good and short video + absolutely applicable to games!
https://www.youtube.com/watch?v=HRNcVw-bjXk
#ArtDirection@GameDEV
https://www.youtube.com/watch?v=HRNcVw-bjXk
#ArtDirection@GameDEV
YouTube
Why Modern Movies Feel Small (and how Denis Villeneuve fixed it)
Denis Villeneuve understands something about cinematography and visual scale that the MCU has forgotten. In this video, we deconstruct how the director of Dune, Arrival and Blade Runner 2049 uses "Atmospheric Perspective" and "Human Anchors" to create massive…
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