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That's fairly accurate: landing on water is a bad idea IRL β water is not compressible, under pressure, that was applied instantly, it acts almost like a solid surface.
#Battlefield@GameDEV
#Battlefield@GameDEV
π15β3π2
Fallout Season 2 tries to convince us that Deathclaw can easily stand up through building with no issue but then not entering the Vegas behind a tiny wooden fence.
What the actual hell is this?
The monsters by the way are not CGI (most of the time), they are created as a combination of practical effects. And it's good, butthe shift from "abominations" to "yeah, they are like a meter away, we're all safe" is very odd.
#Fallout@GameDEV
#Bethesda@GameDEV
#Movies@GameDEV
What the actual hell is this?
The monsters by the way are not CGI (most of the time), they are created as a combination of practical effects. And it's good, but
#Fallout@GameDEV
#Bethesda@GameDEV
#Movies@GameDEV
π14
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π24β€2π2
This indie animation deserves more attention!
https://www.youtube.com/watch?v=qmiVexsy-gU
#Animation@GameDEV
#Anime@GameDEV
https://www.youtube.com/watch?v=qmiVexsy-gU
#Animation@GameDEV
#Anime@GameDEV
YouTube
Boogie Man | 16th PNU Animation Festival | λΆμ°λ μ λλ©μ΄μ
μ 곡 μ‘Έμ
μν μ¨λΌμΈμμν
μ μ : μ΅μμ
λ¦μ λ°€ νλ‘ μ§μ λ¨μ μλ μλ . κ·Έλ° μλ μκ² μ°Ύμμ¨ μ·μ₯ μ κ΄΄λ¬Ό, λΆκΈ°λ§¨.
무μμ μ§μμ ν λ°€ μ€μ νΈλ¬ λ‘맨ν±ν 무λνκ° νΌμ³μ§λ€.
κ·Έλ¦¬κ³ μ·μ₯ λλ¨Έλ‘ μ¨κΈ°κ³ μΆμλ λΉλ°μ΄ λλ¬λλ€.
__________________________________________________________________________
μ 16ν λΆμ°λνκ΅ μ λλ©μ΄μ μ 곡 μ‘Έμ μν μ¨λΌμΈ μμν.
The 16th Pusan Nationalβ¦
λ¦μ λ°€ νλ‘ μ§μ λ¨μ μλ μλ . κ·Έλ° μλ μκ² μ°Ύμμ¨ μ·μ₯ μ κ΄΄λ¬Ό, λΆκΈ°λ§¨.
무μμ μ§μμ ν λ°€ μ€μ νΈλ¬ λ‘맨ν±ν 무λνκ° νΌμ³μ§λ€.
κ·Έλ¦¬κ³ μ·μ₯ λλ¨Έλ‘ μ¨κΈ°κ³ μΆμλ λΉλ°μ΄ λλ¬λλ€.
__________________________________________________________________________
μ 16ν λΆμ°λνκ΅ μ λλ©μ΄μ μ 곡 μ‘Έμ μν μ¨λΌμΈ μμν.
The 16th Pusan Nationalβ¦
β€5
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π₯19β€7
DuckDuckGo launched a poll where you can stand pro or against AI. As of now, with over 62K votes, AI supporters are holding only about 7%: https://voteyesornoai.com/
#AI@GameDEV
#AI@GameDEV
β€22π8
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π19π2π₯1
Instead of making VR fun, they tried to make work even cringier than before!
#meme@GameDEV
#VR@GameDEV
#meme@GameDEV
#VR@GameDEV
π24π₯3
Michael Khripin released his book Game Shops. Ultimate Guidelines and it's 50% off now:
https://payhip.com/b/GxQ3E
https://payhip.com/b/GxQ3E
β€13
And Godot 4.6 is not gonna be the one: the issue with UI rendering the whole window instead of a tab or menu list occurs again.
Only in DX12 mode which is as of now the default one in 4.6, instead of the Vulkan backend. And it happens rarely, but getting cached inside the project and can remain after I re-open it.
https://github.com/godotengine/godot/issues/95619
PS. The post is sarcastic, the bug is freaking damn rare. Can also be related to NVIDIA, for example. I can't replicate on a small project.
#GodotEngine@GameDEV
#Rendering@GameDEV
Only in DX12 mode which is as of now the default one in 4.6, instead of the Vulkan backend. And it happens rarely, but getting cached inside the project and can remain after I re-open it.
https://github.com/godotengine/godot/issues/95619
PS. The post is sarcastic, the bug is freaking damn rare. Can also be related to NVIDIA, for example. I can't replicate on a small project.
#GodotEngine@GameDEV
#Rendering@GameDEV
π«‘8π2π2β1π±1
And you know what? It's Wednesday, my dudes!
https://store.steampowered.com/app/1221480/Big_Hops/
#IndieGames@GameDEV
https://store.steampowered.com/app/1221480/Big_Hops/
#IndieGames@GameDEV
Steampowered
Big Hops on Steam
Tongue-swing, free climb, and build your own path forward in a new kind of 3D platformer! Plant veggie bounce pads, tightropes, hookshots, and much more. Find a way home through huge Desert, Ocean, and Mountain worlds and collect bugs, upgrade your backpackβ¦
β€7π1
Stepped into a pit of color grading my monitor (without any equipment by the way). I just was like: yeah, I'll figure it out.
Kind reminder that color representation is a context-based thing and so a human can't and should never do colors outside of their context.
Anyway, I'm happy with how it is now, but can't recommend it to anyone. And the solution is to use RTNGS graded file + NOVIDEO_SRGB, as usual.
#ArtDirection@GameDEV
Kind reminder that color representation is a context-based thing and so a human can't and should never do colors outside of their context.
Anyway, I'm happy with how it is now, but can't recommend it to anyone. And the solution is to use RTNGS graded file + NOVIDEO_SRGB, as usual.
#ArtDirection@GameDEV
β7β€1