GameDev Pulse
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People are complaining that UI is too intense in modern games and feels distracting. What do you think?

#UIUX@GameDEV
#Battlefield@GameDEV
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GameDev Pulse
Just got Assassin's Creed Odyssey on Steam (it's on sale, 85% off) and for some reason they dropped me Assassin's Creed 3 Remastered too. It isn't mentioned anywhere! ๐Ÿ˜ฎ It feels like getting an oddly good gift when you buy something from a marketplace. โ€ฆ
It takes SEVERAL MINUTES to load up all the gear (that I have from a better edition and from owning other games) before I can actually play.

It shows all items by small chunks of 3 and makes pop-up sound for all of them.

Who approved that?
Jeez...

#Ubisoft@GameDEV
#UIUX@GameDEV
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I'm not even asking who in their right mind wanted a copilot ever, but what the hell with the UI and icons?!

#Microsoft@GameDEV
#UIUX@GameDEV
#Windows@GameDEV
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A simple guide on how to make a cool-looking UI no one except you will understand. Then you will also forget!

#UIUX@GameDEV
#GodotEngine@GameDEV
#PixelArt@GameDEV
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There are quite some doubts about Marathon, so let's summarise:

1. It's a generally good game with horrible UI/UX that slows it by a mile. Bungie sorted out maps, shooting, and teamplay.

2. The game was made for $250M (before marketing). And according to multiple sources is being mostly played on PC (Steam) with constantly falling CCU.

The game is paid but the initial batch of users was not meeting the quota to pay off the production budget even remotely.

PlayStation and Bungie are in superposition: they expected it to be much worse to simply cut the loss and fire everyone. But it got some attention too big to make this decision right away. But it's also not good enough to keep everyone so layoffs are imminent.

Morale: your game can't cost 2.5 GTA V budgets and aim for just a million people. Also, UI/UX fixes could be much cheaper than this outcome.

#PlayStation@GameDEV
#Bungie@GameDEV
#UIUX@GameDEV
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Just bought Assetto Corsa

Driving is good even with the gamepad but the navigation in UI only works with mouse. I can't believe it, how? How can you not fix it in a decade?

#UIUX@GameDEV
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