GameDev Pulse
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GameDev Pulse
In about 15 hours I'm gonna be excited or disappointed: make your bet! https://www.youtube.com/watch?v=CTNwHShylIg #RPG #EA #Bioware
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Here you go: 05:45

Dragon Age The Veilguard is an action #RPG instead of a tactical RPG. People criticized the tactical camera in Dragon Age 2 and Inquisition, so #Bioware got it all as "make it a pure action combat"

It doesn't look bad but doesn't look Dragon Age anymore.

#EA
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Surprisingly, #EA and #Bioware launched a massive blog post about Dragon Age PC features. And it's not a typical "ray tracing bullshit" β€” instead they explained controls, settings, features, and optimization. I'm flattered!

And you know what: it's Steam native with cloud saves, Deck verified, and EA account is OPTIONAL. I mean, no preorders but I'm buying after the release πŸ˜„

Even Ray Tracing is mentioned wisely: there are several presets, including the usage of it in selected areas where it makes sense.

https://www.ea.com/games/dragon-age/dragon-age-the-veilguard/news/pc-features
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Bioware just announced some of their Accessibility features in Dragon Age: The Veilguard.

The game has very flexible difficulty settings (jokes about journalists can be placed here), including fully custom setup.

Players can also hide a lot of UI elements, adjust size, use accessibility SFX, disable motion blur and camera shake, and many more. The FOV slider will be available since day-1, not like other games who are adding it as the patch after a few weeks.

#EA #Bioware #DragonAge #RPG
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GameDev Pulse
Make your choice!
Dragon Age The Veilguard keeps growing on Steam, staying in the first place of top sellers. It's also officially the highest ever concurrent player number for the #BioWare game on #Steam (just surpassed 69,400).
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Meanwhile, BioWare faced restructuring or as they called it "an update"! People were moved from the studio to other EA businesses. Some were just dismissed with the chance to apply for other roles (but without clarity about their future).

#BioWare@GameDEV
#EA@GameDEV
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Like... how about no? Jeez, this wasn't the problem, Andrew! Look at Baldur's Gate 3, Wukong, and many other examples without multiplayer.

#EA@GameDEV
#Bioware@GameDEV
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