A bit of inner kitchen of a huge mobile publisher Voodoo:
https://www.youtube.com/watch?v=tvrETccIlN4
#MobileGames@GameDEV
#Business@GameDEV
https://www.youtube.com/watch?v=tvrETccIlN4
#MobileGames@GameDEV
#Business@GameDEV
YouTube
Why Most Games Deserve to Die — And How Voodoo Finds the Ones That Don’t
In this episode, Deconstructor of Fun’s Mishka Katkoff sits down with Thibault de Vésinne-Larüe, VP of Core Gaming at Voodoo, to unpack one of the industry’s most ruthless yet successful publishing machines. How does Voodoo test 2,000 prototypes a year? What…
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Intel now has a horrible credit rating, which affects any possible investments and further financing of their factories and overall production plans.
It's a big issue for consumers: if we will end up with mostly AMD, they will make pricing worse and will not evolve as fast as they did in the era of competition.
#Intel@GameDEV
#Hardware@GameDEV
#Business@GameDEV
It's a big issue for consumers: if we will end up with mostly AMD, they will make pricing worse and will not evolve as fast as they did in the era of competition.
#Intel@GameDEV
#Hardware@GameDEV
#Business@GameDEV
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Don’t Ship the Wrong Game:
https://www.youtube.com/watch?v=fKJDv8NI9T0
By René Habermann (PVKK)
#IndieGames@GameDEV
#Business@GameDEV
https://www.youtube.com/watch?v=fKJDv8NI9T0
By René Habermann (PVKK)
#IndieGames@GameDEV
#Business@GameDEV
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One of the biggest investors in the game industry shared his thoughts about red flags while pitching:
1. No Sound Validation Of A Problem And Market Potential: A common mistake founders make is rushing to present their solution without clearly defining the problem first.
2. Fuzzy Financials And Unrealistic Projections: Even with a compelling vision, inadequate financial planning is a deal-breaker. A seed deck showing wild projections with no clear path to get there doesn't induce trust.
3. Founding Team With No Skin In The Game And Little Expertise: Investors aren't just hunting for ideas; they are searching for people. If founders aren't investing their own money or time into their business, it raises serious concerns about commitment. A team still working other full-time jobs while pitching their startup sends a clear signal: They aren’t all-in. Investors are more likely to back founders who eat, sleep and breathe their startup.
4. Cluttered, Overloaded Deck: Overwhelming investors with too much information is another common pitfall. Slides with a wall of dense text, complex charts or excessive jargon almost immediately lose interest, no matter how good the product is. A pitch deck is a high-level overview, not an exhaustive document.
5. Early Equity Dilution And Governance Gaps: Excessive early equity distribution creates multiple problems that compound over time. When founders give away too much ownership to early hires, advisors or friends, they risk two critical failures:
https://www.forbes.com/councils/forbesbusinesscouncil/2025/08/21/5-seed-deck-red-flags-that-can-make-investors-say-no-thanks/
#Business@GameDEV
#Finance@GameDEV
1. No Sound Validation Of A Problem And Market Potential: A common mistake founders make is rushing to present their solution without clearly defining the problem first.
2. Fuzzy Financials And Unrealistic Projections: Even with a compelling vision, inadequate financial planning is a deal-breaker. A seed deck showing wild projections with no clear path to get there doesn't induce trust.
3. Founding Team With No Skin In The Game And Little Expertise: Investors aren't just hunting for ideas; they are searching for people. If founders aren't investing their own money or time into their business, it raises serious concerns about commitment. A team still working other full-time jobs while pitching their startup sends a clear signal: They aren’t all-in. Investors are more likely to back founders who eat, sleep and breathe their startup.
4. Cluttered, Overloaded Deck: Overwhelming investors with too much information is another common pitfall. Slides with a wall of dense text, complex charts or excessive jargon almost immediately lose interest, no matter how good the product is. A pitch deck is a high-level overview, not an exhaustive document.
5. Early Equity Dilution And Governance Gaps: Excessive early equity distribution creates multiple problems that compound over time. When founders give away too much ownership to early hires, advisors or friends, they risk two critical failures:
https://www.forbes.com/councils/forbesbusinesscouncil/2025/08/21/5-seed-deck-red-flags-that-can-make-investors-say-no-thanks/
#Business@GameDEV
#Finance@GameDEV
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GameDev Pulse
Meanwhile, EA can go private 😮
As it was reported earlier, EA will soon go private: investors are buying it out for $55B, all 100% of it. No public trading, no public reports, pure private company.
https://ir.ea.com/press-releases/press-release-details/2025/EA-Announces-Agreement-to-be-Acquired-by-PIF-Silver-Lake-and-Affinity-Partners-for-55-Billion/default.aspx
#EA@GameDEV
#Business@GameDEV
#WTF@GameDEV
https://ir.ea.com/press-releases/press-release-details/2025/EA-Announces-Agreement-to-be-Acquired-by-PIF-Silver-Lake-and-Affinity-Partners-for-55-Billion/default.aspx
#EA@GameDEV
#Business@GameDEV
#WTF@GameDEV
Ea
EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners for $55 Billion
Accelerates EA’s Strategic Vision to Advance the Future of Entertainment Stockholders to Receive $210 Per Share in Cash Representing 25% Premium to Unaffected Share Price Transaction Represents Largest All-Cash Sponsor Take-Private Investment in History Electronic…
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WB is so inspired by EA acquisition, that they are also looking for some potential buyers!
#WB@GameDEV
#Business@GameDEV
#WB@GameDEV
#Business@GameDEV
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Plans for many-many companies for the near future:
1. Release a multiplayer no one asked for
2. Find out
#Remedy@GameDEV
#Business@GameDEV
1. Release a multiplayer no one asked for
2. Find out
#Remedy@GameDEV
#Business@GameDEV
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Valve gave up on CS skins market and allowed them to be received easier. The market lost up to $700m in one day 😮
#Valve@GameDEV
#Business@GameDEV
#CounterStrike@GameDEV
#Valve@GameDEV
#Business@GameDEV
#CounterStrike@GameDEV
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