GameDev Pulse
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GameDev Pulse
Imagine a Horizon game, but it's fortnitified co-op slop! Yay! Right? Right?! - The VR game didn't work well - Horizon Lego didn't sell at all Are they even learning? https://www.youtube.com/watch?v=JubgL46Xkmk #PlayStation@GameDEV
Can we stop for a moment and remind you that PlayStation killed Light of Motiram since it was ruining the IP?

Initially it was Tencent trying to make the official Horizon MMO, which would be with some Palworld and some Valheim features.

Instead they made THIS. Just HOW?

#PlayStation@GameDEV
#Tencent@GameDEV
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The studio behind very nice The Demon Souls and Shadow of Collosus remakes is being shut down by PlayStation.

#PlayStation@GameDEV
#LayOffs@GameDEV
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Marathon free Beta gained over 140K CCU on Steam and quickly lowered to around 50K. The players are generally impressed with the polished shooting mechanics. So, a good game, right? Not quite!

The art direction is questionable and hard to use β€” the navigation patterns in the environment, the characters, etc. It's all over the place.

The overall gameplay loop is considered to be bland in contrast to the art direction.

#Bungie@GameDEV
#Multiplayer@GameDEV
#PlayStation@GameDEV
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GameDev Pulse
Marathon free Beta gained over 140K CCU on Steam and quickly lowered to around 50K. The players are generally impressed with the polished shooting mechanics. So, a good game, right? Not quite! The art direction is questionable and hard to use β€” the navigation…
The demo of Marathon is failing to retain players. And it's a free run of a generally paid game. As of now, nothing indicates that sales will be good. People have tried it β€” PlayStation fans, Bungie fans, but they didn't get the point.

My bet: 5-10K online upon paid release. What do you think?

#PlayStation@GameDEV
#Bungie@GameDEV
#Multiplayer@GameDEV
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GameDev Pulse
The demo of Marathon is failing to retain players. And it's a free run of a generally paid game. As of now, nothing indicates that sales will be good. People have tried it β€” PlayStation fans, Bungie fans, but they didn't get the point. My bet: 5-10K online…
The free Marathon demo is losing players daily. Unlike many other games, it failed to bounce back during the weekend and by Monday dipped to 18K (against 143K on its first day). That's 87% loss in less than a week.

The final game is planned to be paid and it doesn't look good for Bungie and Sony.

#Bungie@GameDEV
#Multiplayer@GameDEV
#PlayStation@GameDEV
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Bloomberg says that PlayStation is turning away from PC for the next few years to improve their own brand. They are concerned by poor sales of a few recent ports, they no longer want deals with Microsoft, and so on.

Multiplayer and Live Service games will be available on PC, but the story-driven paid games will stay exclusives.

The biggest change happened when PlayStation forced people to use PSN accounts on PC. It was their plan to move people from PC to PS5, but it backfired. Even when restrictions were lifted sales never returned.

#PlayStation@GameDEV
#Consoles@GameDEV
#Xbox@GameDEV
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Don't blame greedy publishers and lazy developers if 80000 people decided to hop into Marathon upon release...

#Bungie@GameDEV
#PlayStation@GameDEV
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Folks, it seems like the Fortnitified Horizon game has five times more dislikes eventually.

Also the conversion rate from views to dislikes is insane. For just 800K views having 100K+ dislikes is the greatest engagement ratio.

#PlayStation@GameDEV
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According to several sources, PlayStation forced media reviews of Marathon to be delayed for several days on Metacritic. This is not a common practice and usually the embargo can't be after the release.

Out of three reviews available, two are doubtful warnings about inconsistent nature and poor UX, but the platform hid their scores: https://www.metacritic.com/game/marathon/

#PlayStation@GameDEV
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