GameDev Pulse
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Game Development News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Steam Controller 2 and Steam Frame VR headset (leaked photos)

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GameDev Pulse
Final nail in the coffin: Call of Duty uses AI in so many places and in such wrong ways that they have Ghibli ripoff UI elements! Imagine a real genuine player picking this as a profile banner... My expectations were low but holy fuck... #AI@GameDEV #C…
Good guy Valve

All modern CoD games are under the same counter on Steam. According to it, the series only peaked at 87K CCU yesterday, about 40-45K over the average.

Battlefield 6 alone still holds over 270K CCU there, Arc Raiders is at 420K, Delta Force is over 200K and Escape From Duckov was at 115K CCU yesterday.

Call of Duty just lost to EFT parody with rubber ducks...

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That's also valid for any PC by the way...

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#meme@GameDEV
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Sounds reasonable

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And while we're all guessing about Valve plans on Half-Life 3, they are releasing Android apps on Steam... for VR (XR) devices!

That's for Steam Frame, but copium makes people believe that Steam will get a fully functional Android launcher.

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Some people don't understand how good the business is... but please, never focus on an AVERAGE salary, median one is more important.

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#Business@GameDEV
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S&box goes open source!
(Under MIT)

A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!

Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.

Which means, it's partially MIT.

https://github.com/Facepunch/sbox-public/

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