Steam Controller 2 and Steam Frame VR headset (leaked photos)
#Hardware@GameDEV
#Valve@GameDEV
#VR@GameDEV
#Hardware@GameDEV
#Valve@GameDEV
#VR@GameDEV
β€13π€5π₯2π1
GameDev Pulse
And GabeCube π
We're so hyped!
https://www.youtube.com/watch?v=OmKrKTwtukE
#Valve@GameDEV
#Hardware@GameDEV
#VR@GameDEV
https://www.youtube.com/watch?v=OmKrKTwtukE
#Valve@GameDEV
#Hardware@GameDEV
#VR@GameDEV
YouTube
Steam Hardware Announcement
Learn more and wishlist now: https://steampowered.com/hardware
Announcing new Steam Hardware from Valve: Steam Controller, Steam Machine, and Steam Frame are coming in 2026. Just like Steam Deck, all three devices are optimized for Steam and designed forβ¦
Announcing new Steam Hardware from Valve: Steam Controller, Steam Machine, and Steam Frame are coming in 2026. Just like Steam Deck, all three devices are optimized for Steam and designed forβ¦
π₯15π2
GameDev Pulse
Final nail in the coffin: Call of Duty uses AI in so many places and in such wrong ways that they have Ghibli ripoff UI elements! Imagine a real genuine player picking this as a profile banner... My expectations were low but holy fuck... #AI@GameDEV #Cβ¦
Good guy Valve
All modern CoD games are under the same counter on Steam. According to it, the series only peaked at 87K CCU yesterday, about 40-45K over the average.
Battlefield 6 alone still holds over 270K CCU there, Arc Raiders is at 420K, Delta Force is over 200K and Escape From Duckov was at 115K CCU yesterday.
Call of Duty just lost to EFT parody with rubber ducks...
#Steam@GameDEV
#Valve@GameDEV
#CallOfDuty@GameDEV
All modern CoD games are under the same counter on Steam. According to it, the series only peaked at 87K CCU yesterday, about 40-45K over the average.
Battlefield 6 alone still holds over 270K CCU there, Arc Raiders is at 420K, Delta Force is over 200K and Escape From Duckov was at 115K CCU yesterday.
Call of Duty just lost to EFT parody with rubber ducks...
#Steam@GameDEV
#Valve@GameDEV
#CallOfDuty@GameDEV
β€12π11π€1
And while we're all guessing about Valve plans on Half-Life 3, they are releasing Android apps on Steam... for VR (XR) devices!
That's for Steam Frame, but copium makes people believe that Steam will get a fully functional Android launcher.
#Android@GameDEV
#MobileGames@GameDEV
#Steam@GameDEV
#Valve@GameDEV
That's for Steam Frame, but copium makes people believe that Steam will get a fully functional Android launcher.
#Android@GameDEV
#MobileGames@GameDEV
#Steam@GameDEV
#Valve@GameDEV
π10π€4π1
Some people don't understand how good the business is... but please, never focus on an AVERAGE salary, median one is more important.
#Steam@GameDEV
#Valve@GameDEV
#Business@GameDEV
#Steam@GameDEV
#Valve@GameDEV
#Business@GameDEV
π₯26π3β€2π1
S&box goes open source!
(Under MIT)
A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!
Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.
Which means, it's partially MIT.
https://github.com/Facepunch/sbox-public/
#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
(Under MIT)
A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!
Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.
Which means, it's partially MIT.
https://github.com/Facepunch/sbox-public/
#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
π±5β€3π1