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#AMD #GPUOpen team is trying to combine SSR (Screen-Space Reflections) with #Raytracing to achieve an optimized balance between performance and quality:

https://github.com/GPUOpen-Effects/Hybrid-Stochastic-Reflections

As we wrote before, #UnrealEngine 5 is making something similar with their Lumen technology, that can utilize SSR and other techniques to get Global Illuminations and Reflections, but also able to add Raytracing layer for better quality:

https://www.gameunion.tv/en/gamedev/get-unreal-engine-5-now-update-early-access-whats-new-123