DynamicOcclusionWithSignedDistanceFields.pdf
4.8 MB
Here is the article about Dynamic Occlusion with Signed Distance Fields. It will be handy, if you are curious about how SDFGI works in Godot 4 (and, guess, how Lumen works in Unreal Engine 5).
#Siggraph #EpicGames #UnrealEngine #GodotEngine #Books #Files
#Siggraph #EpicGames #UnrealEngine #GodotEngine #Books #Files
#EpicGames implemented iPhone support for #UnrealEngine facial animations:
https://www.unrealengine.com/en-US/blog/new-live-link-face-ios-app-now-available-for-real-time-facial-capture-with-unreal-engine
https://www.unrealengine.com/en-US/blog/new-live-link-face-ios-app-now-available-for-real-time-facial-capture-with-unreal-engine
Unreal Engine
New Live Link Face iOS App now available for real-time facial capture with Unreal Engine
Virtual production and livestream-ready real time facial animation has never been easier and more accessible thanks to our new iOS app - Live Link Face for Unreal Engine
This media is not supported in your browser
VIEW IN TELEGRAM
Amazing Avatar #PixelArt by Kshamalya Patil
(LN)
(LN)
#FarCry6 poster gives us this amazing hint: the boy has devils horns, that are just the collar of his father, Anton. Brilliant idea!