GameDev Pulse
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Adobe figured out that turning every client to the path of piracy is indeed fucking stupid, so they will no longer discontinue Adobe Animate (and steal all your projects, as they initially promised).

Instead the app will go into active maintenance mode: no new features, full access for users, some security updates and serious bugs will be fixed from time to time.

#Adobe@GameDEV
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The founder of the studio said that the players counter is just the number. What matters is that the game is loved by all the people who actually played it!

Which also isn't the case πŸ€”
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Drop your desks into the chat!
(I'm temporarily on a laptop)
(Yes, Lando Norris Monster)
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The nature is healing

#AI@GameDEV
#NetEase@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
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Fake frames time!

https://www.youtube.com/watch?v=Lv8tJoiApd8 β€” yet again, these presets are not working well on RTX 30 and even low-end RTX 50 series cards. The performance drop from neural upscaling depends on how good the AI-acceleration is on these cards. And even RTX 3070 loses 20-40% of the performance when running presets M and L.

#NVIDIA@GameDEV
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I know you are all waiting for the weekend, so here's The Weekend in Sega of Japan HQ!
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This is the funniest story so far: the team behind vibe coding tools wasted literally millions on AI tokens to make Rust-based browser that doesn't work:

Thousands of tiny AI instances were managers and coders with human-like structure. Since the original horizontal management one failed miserably. But even with virtual managers it's not even compiling.

Cursor team lied that these agents wrote features from scratch, but the only working parts were actually stolen from open source browser Servo, while JS was implemented via QuickJS.

https://www.youtube.com/watch?v=U7s_CaI93Mo
#RustLang@GameDEV
#AI@GameDEV
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Everything in the YouTube studio now shows you AI-something. BRAINSTORM VIDEO IDEAS YOUR ASS, Google...

#YouTube@GameDEV
#Google@GameDEV
#AI@GameDEV
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