Yes, in a few months NVIDIA users will get this level of performance in Blender Cycles, but:
- No volumetrics support
- Better works with static objects
- Subsurface Scattering has to be static
https://www.youtube.com/watch?v=iBiSKfjTNDY
#Blender@GameDEV
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- No volumetrics support
- Better works with static objects
- Subsurface Scattering has to be static
https://www.youtube.com/watch?v=iBiSKfjTNDY
#Blender@GameDEV
#NVIDIA@GameDEV
YouTube
Blender's new real-time denoiser just blew my mind!
Deep Learning Super Sampling (DLSS) Ray Reconstruction for Blender is finally possible to build and run on NVIDIA GPUs! In this video I'm testing various scenes and how they can be denoised with DLSS in Blender.
PR here: https://projects.blender.org/bleβ¦
PR here: https://projects.blender.org/bleβ¦
π₯8
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Valentine's Day is just behind the corner, so remember: there's always a way out from an awkward conversation!
#meme@GameDEV
#Fallout@GameDEV
#meme@GameDEV
#Fallout@GameDEV
π18