Your favorite 7+ hours log tutorials!
https://www.youtube.com/watch?v=J9qx8MxuJYM
#GodotEngine@GameDEV
#Tutorials@GameDEV
#Shaders@GameDEV
https://www.youtube.com/watch?v=J9qx8MxuJYM
#GodotEngine@GameDEV
#Tutorials@GameDEV
#Shaders@GameDEV
YouTube
The ultimate introduction to shaders in Godot
Shaders are a fundamental part of game design but notoriously difficult for beginners. This course will teach you every major aspect of shaders: Basic logic, using world and canvas space, combining it with trigonometry and matrix math, it will even cover…
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Finally, the tutorial for our most valuable followers: here's how you should draw ears of furries!
#2DArt@GameDEV
#Tutorials@GameDEV
#2DArt@GameDEV
#Tutorials@GameDEV
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Your favourite genre: an hour long tutorial!
https://www.youtube.com/watch?v=ySGnLmqvj8c
#GodotEngine@GameDEV
#VFX@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=ySGnLmqvj8c
#GodotEngine@GameDEV
#VFX@GameDEV
#Tutorials@GameDEV
YouTube
Make Realistic Explosions in Godot!
In this video I'll show you how to make realistic explosions in Godot engine.
we will write a comprehensive shader that implements many vfx techniques such as optical flow motion vector frame blending, deriving flame color using the blackbody radiation function…
we will write a comprehensive shader that implements many vfx techniques such as optical flow motion vector frame blending, deriving flame color using the blackbody radiation function…
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Learn GDScript From Zero free interactive course has been updated.
#GodotEngine@GameDEV
#Programming@GameDEV
#Tutorials@GameDEV
Over the past months we've rewritten the app in Godot 4 and made many changes along the way behind the scenes. This allowed us to fix many issues and we made the lessons and exercises better based on the feedback we got here on Reddit, on Discord, and the bug reports from the issue tracker.
#GodotEngine@GameDEV
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This crap haunted me for years: if you have a very odd sound on your game or screen recordings on Windows (the exact app doesn't matter), that's because Audio Enhancements were never supposed to be done before such recordings.
And they are wrongly applied on record, then re-applied again on playback. Which makes it sound like a reverb, echo, or cropped sound.
Disable Enhancements in the settings of the specific device, then in your software (OBS / NVIDIA / etc.) do not use the "default" device, pick the exact one.
Also make sure that you run on the same frequency (usually 48KHz) in both recording app and the device. 24 or 32 bits are preferable.
Now you're good.
#SoundDesign@GameDEV
#Tutorials@GameDEV
And they are wrongly applied on record, then re-applied again on playback. Which makes it sound like a reverb, echo, or cropped sound.
Disable Enhancements in the settings of the specific device, then in your software (OBS / NVIDIA / etc.) do not use the "default" device, pick the exact one.
Also make sure that you run on the same frequency (usually 48KHz) in both recording app and the device. 24 or 32 bits are preferable.
Now you're good.
#SoundDesign@GameDEV
#Tutorials@GameDEV
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