GameDev Pulse
3.9K subscribers
4.52K photos
806 videos
30 files
3.42K links
Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
Download Telegram
😁15šŸ‘1
This media is not supported in your browser
VIEW IN TELEGRAM
Imagine a dog that sleeps so still that you can make a photogrammetry scan of it šŸ˜šŸ˜…
😁13ā¤5
This media is not supported in your browser
VIEW IN TELEGRAM
The new episode of Black Mirror gaslighted the audience: there are quite literally two versions of it!

The idea will work even better for games 😜

#Movies@GameDEV
šŸ”„11šŸ¤”2šŸ‘1
A quick comparison between Switch 2 and Steam Deck: it's obvious that the new Switch is almost as big as Deck and may be harder to carry around that S1 or Lite.

#SteamDeck@GameDEV
#Nintendo@GameDEV
😱7šŸ¤”1
Oddly enough, Turbine analytics suggest that Steam releases are generally less successful. During the last couple of years a lot of small teams shifted from Mobile to Steam, hoping to cash-out, but it cause a significant increase in total released games numbers (12K 2022, 14K '23, and 19K in 2024).

But it's also worth mentioning that the majority of Steam games have cheaper marketing and overall costs per project, which means, even $250K IMO should be considered a success for the majority of them.

In general, I'd say that these markets can't and shouldn't be compared so directly without proper context and adjustments between costs, terms, and then profits.

From LN

#Infographics@GameDEV
#MobileGames@GameDEV
#Steam@GameDEV
šŸ‘6šŸ¤”3
😁12🫔1