And MADFINGER brought the biggest update Spearhead to their Gray Zone Warfare (they are nice folks and the game is a bit underappreciated IMO)
https://www.youtube.com/watch?v=iCKnT__J4FM
#Multiplayer@GameDEV
https://www.youtube.com/watch?v=iCKnT__J4FM
#Multiplayer@GameDEV
YouTube
Update 0.4 Spearhead Launch Trailer | Gray Zone Warfare
Gray Zone Warfare: Spearhead is out now! Get it today!
Step into a high-stakes PvE-first open world tactical shooter set on a quarantined island of Lamang, where rival factions battle for control in the aftermath of a mysterious disaster. Deploy as an eliteβ¦
Step into a high-stakes PvE-first open world tactical shooter set on a quarantined island of Lamang, where rival factions battle for control in the aftermath of a mysterious disaster. Deploy as an eliteβ¦
π1
First they are like: The cube, Save us! The cube then like: nope, ain't gonna save ya!
The game has been released just a few weeks ago in March. And it will be down by May 8 including Discord server. For example, the discord of Highguard is still up and running.
https://steamcommunity.com/games/3810880/announcements/detail/508484486901530657
#Fail@GameDEV
#Multiplayer@GameDEV
The game has been released just a few weeks ago in March. And it will be down by May 8 including Discord server. For example, the discord of Highguard is still up and running.
https://steamcommunity.com/games/3810880/announcements/detail/508484486901530657
#Fail@GameDEV
#Multiplayer@GameDEV
π«‘7π2π₯1
Dune Awakening devs are working on Self-Hosted servers and PvE. Soon PvP will become fully optional, less than 20% ever use it and they are less engaged.
Will AAA publishers notice it? Your live-service games are no longer needed, collaboration is the key, exploration and creation are the driving force.
https://duneawakening.com/news/developer-update-april-2026/
#Multiplayer@GameDEV
#Sandbox@GameDEV
Will AAA publishers notice it? Your live-service games are no longer needed, collaboration is the key, exploration and creation are the driving force.
https://duneawakening.com/news/developer-update-april-2026/
#Multiplayer@GameDEV
#Sandbox@GameDEV
Dune: Awakening
Developer Update β April 2026 Β» Dune: Awakening
Greetings, Sleepers!
β€9π2
Yet another multiplayer fell just a few weeks after the release. This time the company wants to give it back to you, the people:
It's a paid game, costs β¬12 by the way, peaked at 500 CCU and never got over 100 since.
UPD: The game has been developed by a small studio Night Street Games, founded by Imagine Dragons members, including Dan Reynolds and his brother Mac.
https://store.steampowered.com/news/app/2721340/view/675119576448500506?l=english
#Multiplayer@GameDEV
It's a paid game, costs β¬12 by the way, peaked at 500 CCU and never got over 100 since.
UPD: The game has been developed by a small studio Night Street Games, founded by Imagine Dragons members, including Dan Reynolds and his brother Mac.
https://store.steampowered.com/news/app/2721340/view/675119576448500506?l=english
#Multiplayer@GameDEV
Steampowered
Last Flag - A message from Night Street Games - Steam News
We're sharing details about our current plans for Last Flag and what's coming with future updates.
π«‘10
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There's something terribly wrong going on with The Finals:
Embark is banning people even for accessibility controllers and players started to research the issue, but got deeper than expected.
- They apparently removed anticheat for pro players (secretly, then confirmed it by saying it was due to massive reports on their exceptional skill levels)
- They made a special discord for selected pro players where they have tons of privileges
- They ban average users with one request from pro players and without clear investigation
The same company also operates Arc Raiders. Which is far less competitive but still...
#Embark@GameDEV
#Multiplayer@GameDEV
Embark is banning people even for accessibility controllers and players started to research the issue, but got deeper than expected.
- They apparently removed anticheat for pro players (secretly, then confirmed it by saying it was due to massive reports on their exceptional skill levels)
- They made a special discord for selected pro players where they have tons of privileges
- They ban average users with one request from pro players and without clear investigation
The same company also operates Arc Raiders. Which is far less competitive but still...
#Embark@GameDEV
#Multiplayer@GameDEV
π«‘14
Over the last couple of years I intentionally added all reasonable free to play multiplayer games to my Steam account. Dozens of games to simply look after the industry.
Many of them were just released
Most of them are already closed
Like literally: end of line, support termination, we took a tough decision to take the game offline. Party games, competitive games, and so on. I haven't even played most of them and never will. Often they don't even announce it β the server just goes offline and the game ends up unable to connect.
Were they that bad? Nope, but the whole market is oversaturated and there's barely any place left to conquer. Make solo games, folks, they are timeless.
#Multiplayer@GameDEV
Many of them were just released
Most of them are already closed
Like literally: end of line, support termination, we took a tough decision to take the game offline. Party games, competitive games, and so on. I haven't even played most of them and never will. Often they don't even announce it β the server just goes offline and the game ends up unable to connect.
Were they that bad? Nope, but the whole market is oversaturated and there's barely any place left to conquer. Make solo games, folks, they are timeless.
#Multiplayer@GameDEV
β8π«‘7π₯2
Spellcaster Chronicles from Quantic Dream is going to be closed. The game only made it to 1000 CCU on Steam and now holds about 20...
... NetEase, according to insights, will cease funding of the studio due to the failure of the game. Their more common story-driven projects were supposed to be funded from the success of this multiplayer.
Who's going to tell them?
Haven't they noticed yet?!
#Multiplayer@GameDEV
#QuanticDream@GameDEV
#LayOffs@GameDEV
#NetEase@GameDEV
... NetEase, according to insights, will cease funding of the studio due to the failure of the game. Their more common story-driven projects were supposed to be funded from the success of this multiplayer.
Who's going to tell them?
Haven't they noticed yet?!
#Multiplayer@GameDEV
#QuanticDream@GameDEV
#LayOffs@GameDEV
#NetEase@GameDEV
π7π«‘3
π16β€3
Bungie gives up on Destiny 2: the game will no longer get any updates after the upcoming final one.
This news appeared after the commercial reports revealed that the studio is the financial black hole and caused over $700m losses for PlayStation during the last financial year alone.
Marathon waves between 3 and 12K CCU daily without any noticeable recovery. And fell to 225th position among top sellers on Steam. Now Bungie is hoping to explore what to do next.
#Bungie@GameDEV
#Multiplayer@GameDEV
#PlayStation@GameDEV
This news appeared after the commercial reports revealed that the studio is the financial black hole and caused over $700m losses for PlayStation during the last financial year alone.
Marathon waves between 3 and 12K CCU daily without any noticeable recovery. And fell to 225th position among top sellers on Steam. Now Bungie is hoping to explore what to do next.
#Bungie@GameDEV
#Multiplayer@GameDEV
#PlayStation@GameDEV
π11π«‘4β€2
Wargaming just released World of Tanks Heat, a hero-shooter but you're a tank. Good part: it's at least getting some traction (they were running a marketing campaign for half a year to collect wishlists).
And almost the same as with their recently failed robot game Steel Hunters, the reviews are negative. Because both games were packed with content 2-3 years before the release and then it was cut out before the release to make "updates" out of it.
That's not how you make a modern Live-Service game, unfortunately. The most passionate fans, the advocates and ambassadors mock Wargaming for it. They spread the word, but a bad one.
And the game crashes a lot (server connection issues, the client fails with and without visible errors, etc).
#Wargaming@GameDEV
#Multiplayer@GameDEV
And almost the same as with their recently failed robot game Steel Hunters, the reviews are negative. Because both games were packed with content 2-3 years before the release and then it was cut out before the release to make "updates" out of it.
That's not how you make a modern Live-Service game, unfortunately. The most passionate fans, the advocates and ambassadors mock Wargaming for it. They spread the word, but a bad one.
And the game crashes a lot (server connection issues, the client fails with and without visible errors, etc).
#Wargaming@GameDEV
#Multiplayer@GameDEV
π10β2π1
Sony gave up on Destruction Allstars β their yet another failed Live-Service game... it has been delisted and the servers will go offline.
#PlayStation@GameDEV
#Multiplayer@GameDEV
#PlayStation@GameDEV
#Multiplayer@GameDEV
π13π«‘4