GameDev Pulse
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Yet another "always online" game. But this time (plot twist)... they forgot to launch the server, or it crashed despite less than 1000 CCU!

Oh, yeah, it has a separate launcher, since you really wanted a new launcher in 2025...

#Fail@GameDEV
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I kid you not: the best circus of the year just arrived!

Code Violet, the game about hot lady fighting dinosaurs got 40% on Metacritic. And the studio behind it rushed to complain that WE MADE IT FOR PLAYERS, NOT CRITICS.

Players also hated it, 2.9 out of 5 on PS Store. Which is very low for a platform (where people rarely leave negative feedback). The legendary Life of Black Tiger has 3.4/5.

But that alone would be an average circus, since this time TeamKill founders promised to never release the game on PC... because they hate mods and scared... that players will sexualize the character. In a game where developers ALREADY FUCKING DID IT.

#PlayStation@GameDEV
#Fail@GameDEV
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Just in case you have crazy people who still defend DLSS5, show them these two very simple examples...

#NVIDIA@GameDEV
#AI@GameDEV
#Fail@GameDEV
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[SOUND ON] Apparently, the joke from a TV series is now not so much of a joke:

Artemis II astronaut reports to NASA that two Microsoft Outlook instances are running on his computer and neither is working, asking someone to remote in and troubleshoot.

#Microsoft@GameDEV
#Windows@GameDEV
#Fail@GameDEV
#Space@GameDEV
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First they are like: The cube, Save us! The cube then like: nope, ain't gonna save ya!

The game has been released just a few weeks ago in March. And it will be down by May 8 including Discord server. For example, the discord of Highguard is still up and running.

https://steamcommunity.com/games/3810880/announcements/detail/508484486901530657

#Fail@GameDEV
#Multiplayer@GameDEV
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The awkward Painkiller co-op is basically dead 👌

-80% but even so no one cares!

#Coop@GameDEV
#Fail@GameDEV
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GFA Games, the studio behind the game PIONER is probably dead: their bank accounts are frozen by financial authorities (they owe the state at least 13 million rubles) and a few weeks before that several employees said that barely anyone in the studio was paid for the last few months.

The game initially got some traction on Steam but mostly from Russian players. The studio instead locked it out for them and made it available at "alternative store" in the region. As you may've guessed, no one showed up to get it from this store and global audience didn't care much on Steam.

Despite in theory it sits at 600-1000 CCU on Steam, the number is way too static and isn't affected by weekends or holidays = it's botted.

#Fail@GameDEV
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GameDev Pulse
GFA Games, the studio behind the game PIONER is probably dead: their bank accounts are frozen by financial authorities (they owe the state at least 13 million rubles) and a few weeks before that several employees said that barely anyone in the studio was paid…
Since apparently the studio behind Pioner is faking their online CCU on Steam, they also forgot to turn bots off during the server maintenance when the game was not working 😅 (for over an hour)

As we discussed before, their bank accounts were frozen due to 13 m roubles owed in taxes and employees reported that their salaries weren't paid for a few months.

#Fail@GameDEV
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Once I trusted Bleakmill Games and their first game Industria was a piece of shit. I followed their socials for ages, the 3D artist did a good job on certain models and environments.

But the game itself was 3 hours of shame. People told me that the sequel will definitely be better, they will learn from their mistakes. Hell no! 😅

Industria 2 is buggy, poorly optimized, barely playable, and right away boring asset mashing. And the best reviews are from 5090 owners, not even kidding.

#IndieGames@GameDEV
#Fail@GameDEV
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