GameDev Pulse
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Oddly enough, #Halo games from now on will be developed on Unreal Engine:

https://m.youtube.com/watch?v=FDgR1FRJnF8 #UE5 #UnrealEngine #Microsoft #GameEngines

This is very concerning: CDPR moved to Unreal, Halo is transferring, and many others will follow. To a privately owned game engine that only Epic Games can control. Lack of competition is always bad for end users.

Can't argue that Halo on Unreal 5 looks fantastic! 🤩
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The first thing to do in any #UnrealEngine project: disable Motion Blur!

It's notoriously bad and newbies keep it, since they don't even know, how to disable it.

#GameEngines #UE5
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GameDev Pulse
And if you have an itch to play a questionable big game, Hogwarts Legacy is 70% off on Steam. Have no idea if it's worthy, I just bought it and believe they are in the same category of “it's pretty, but...” as Dragon Age (which I'll also buy on sale later…
Here's how to fix blurry image (due to TAA) on PC:

1. Launch the game, boot it up fully, set graphics that you want, then close
It's required so all settings files will be created

2. Open this location
(Replace YOUR USERNAME)
C:\Users\YOUR_USER_NAME_HERE\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor

3. In Engine.ini add this to SystemSettings:
r.TemporalAA.Algorithm 0
r.TemporalAA.HistoryScreenPercentage 200
r.TemporalAA.Upsampling 1
r.TemporalAACatmullRom 0
r.TemporalAAFilterSize 0.09
r.TemporalAASamples 2
r.TemporalAACurrentFrameWeight 0.6


4. Save file, right click, properties, enable Read Only, apply
It will prevent the game from re-writing your custom settings

It works with other Unreal Engine 5 games too! #UE5 #UnrealEngine
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