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Here are some notes from the team that upgraded #Fortnite to be compatible with #UnrealEngine Nanite system.
https://www.unrealengine.com/en-US/tech-blog/bringing-nanite-to-fortnite-battle-royale-in-chapter-4
#UE #Unreal #UE5 #Nanite
https://www.unrealengine.com/en-US/tech-blog/bringing-nanite-to-fortnite-battle-royale-in-chapter-4
#UE #Unreal #UE5 #Nanite
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Unreal Engine 5.5 will support skeletal meshes with Nanite virtual geometry. The feature will be in preview (so for real games it's expected to be at least after ~5.7).
But it's still extremely impressive: Nanite is now supported for vegetation, landscapes, static meshes, and tesselation-like depth effect from the material itself. Animated characters are the last missing piece.
https://www.youtube.com/watch?v=-I1Y0s_tZa0 #UE5 #UnrealEngine
But it's still extremely impressive: Nanite is now supported for vegetation, landscapes, static meshes, and tesselation-like depth effect from the material itself. Animated characters are the last missing piece.
https://www.youtube.com/watch?v=-I1Y0s_tZa0 #UE5 #UnrealEngine
YouTube
Unreal Engine 5.5 Nanite Skeletal Mesh
Unreal Engine 5.5 Nanite Skeletal Mesh
Unreal Engine 5 JSFILMZ Mega Bundle Sale
Link: https://www.artstation.com/a/36209881
Leartes Entire Store link and use coupon code for discount JS30:
https://gumroad.com/a/457429971
My Fortnite Maps: https://www…
Unreal Engine 5 JSFILMZ Mega Bundle Sale
Link: https://www.artstation.com/a/36209881
Leartes Entire Store link and use coupon code for discount JS30:
https://gumroad.com/a/457429971
My Fortnite Maps: https://www…
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Wow, someone actually compared Nanite vs LODs in Unreal Engine 5.6:
LODs are faster, less noisy, and spend much less memory.
The case is even more noticeable if you will try to compare Virtual Shadow Maps and the basic Shadow Maps. VSM has artifacts and consume much more resources.
https://www.youtube.com/watch?v=UP-dBjoc0vQ
#Renderin@GameDEV
#UnrealEngine@GameDEV
LODs are faster, less noisy, and spend much less memory.
The case is even more noticeable if you will try to compare Virtual Shadow Maps and the basic Shadow Maps. VSM has artifacts and consume much more resources.
https://www.youtube.com/watch?v=UP-dBjoc0vQ
#Renderin@GameDEV
#UnrealEngine@GameDEV
YouTube
Unreal Engine 5.6, Nanite VS LODs Performances.
In this video, i will compare both Nanite and LODs and see wich one performs the best, looks the best and was the cheapest to make.
This is just a personal experiment on my own and my point of view, not the absolute truth.
My twitter: https://x.com/Antekariel…
This is just a personal experiment on my own and my point of view, not the absolute truth.
My twitter: https://x.com/Antekariel…
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