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#Steam@GameDEV
#Security@GameDEV
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There's a CVE-2025-55182:

Pre-authentication remote code execution vulnerability exists in React Server Components versions 19.0.0, 19.1.0, 19.1.1, and 19.2.0 including the following packages: react-server-dom-parcel, react-server-dom-turbopack, and react-server-dom-webpack. The vulnerable code unsafely deserializes payloads from HTTP requests to Server Function endpoints.

But that's not the crazy part: hackers created several forked tools for fake CVE inspection, that actually steals the data of users and loads you malware.

Do not launch GitHub repos mindlessly!

#Hackers@GameDEV
#Security@GameDEV
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Okay, a new way to fight cheaters in your game: STOP SELLING IT!

#VR@GameDEV
#Security@GameDEV
#WTF@GameDEV
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Rainbow Six Siege has been hacked in several attempts by different groups.

First ones got access to the game server admin panel: they banned people and gave away $300m+ worth of goods for free. It seems that hackers banned Ubisoft employees while Ubisoft banned "people with suspicious amounts of currency". Most of these bans are rolled back now.

Then a few more groups seemingly got the full access to all the sources of the game. This still has to be confirmed, since Ubisoft is only discussing the admin access. They temporarily shut down the marketplace and secondary ban system that has been breached.

The security issue is not coming from Ubisoft, it's MongoBleed: MongoDB Zlib Vulnerability (CVE-2025-14847), affecting millions of servers worldwide.

#Ubisoft@GameDEV
#Security@GameDEV
#Hackers@GameDEV
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If you are making a game on a custom engine or modified one, it will not pass Windows Smart Screen. The signature can be obtained by releasing it to MS Store or Steam, but do you know you can simply send your game to Microsoft?

https://www.microsoft.com/en-us/wdsi/filesubmission β€” it will take months, usually, but still better than nothing.

#Security@GameDEV
#Microsoft@GameDEV
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