GameDev Pulse
Yay, #Bevy #RustLang game engine: https://youtu.be/TQt-v_bFdao #Tutorials
Yay, #Bevy #RustLang game engine, EP2-EP4:
https://www.youtube.com/watch?v=izhFutJiZgo
https://www.youtube.com/watch?v=xnGMw5j5Xdo
https://www.youtube.com/watch?v=4TjEo-gDgAg
https://www.youtube.com/watch?v=izhFutJiZgo
https://www.youtube.com/watch?v=xnGMw5j5Xdo
https://www.youtube.com/watch?v=4TjEo-gDgAg
YouTube
Learn Bevy 0.10 - EP2 - First Game Setup + Bundles and Resources - Bevy Tutorial
This is the second episode of my Bevy Game Engine video tutorial series teaching you how to use Bevy Game Engine version 0.10, a powerful game engine built with the Rust programming language that utilizes the entity component system (ECS) architecture. With…
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GameDev Pulse
Yay, #Bevy #RustLang game engine, EP2-EP4: https://www.youtube.com/watch?v=izhFutJiZgo https://www.youtube.com/watch?v=xnGMw5j5Xdo https://www.youtube.com/watch?v=4TjEo-gDgAg
YouTube
Learn Bevy 0.10 - EP9 - Bevy States and Run Conditions
This is the ninth episode of my Bevy Game Engine beginner video tutorial series, teaching you how to use Bevy Game Engine version 0.10, a powerful game engine built with the Rust programming language that utilizes the entity component system (ECS) architecture.…
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You are no longer able to support #RustLang that easy, since they decided to trademark it to the bone. The community is mad, popular projects are renaming themselves, and some suggest to fork the language in general.
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Our favorite #RustLang engine #Bevy reached yet another milestone:
Meet Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, StandardMaterial Light Transmission, and hundreds of other updates and fixes!
https://bevyengine.org/news/bevy-0-12/ #GameEngines #FOSS #OpenSource
Meet Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, StandardMaterial Light Transmission, and hundreds of other updates and fixes!
https://bevyengine.org/news/bevy-0-12/ #GameEngines #FOSS #OpenSource
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A mix of #Raycasting and GPU rendering in Macroquad (by my brother). He is a huge fan of making some crazy concepts just to check if they are possible.
#RustLang
#RustLang
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Meanwhile, Bevy (#RustLang Game Engine) team managed to make virtual geometry similar to Nanite in Unreal Engine 5
Read more about the update: https://bevyengine.org/news/bevy-0-14/
You can also read the full explanation of the feature here: https://jms55.github.io/posts/2024-06-09-virtual-geometry-bevy-0-14/
#GameEngines #Bevy #GameDev #Programming
Read more about the update: https://bevyengine.org/news/bevy-0-14/
You can also read the full explanation of the feature here: https://jms55.github.io/posts/2024-06-09-virtual-geometry-bevy-0-14/
#GameEngines #Bevy #GameDev #Programming
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Finally, someone made a Bevy tutorial that explains how it feels like to make a Bevy game when you never used Rust before!
https://www.youtube.com/watch?v=ZUkQzmeb1wI
#RustLang@GameDEV
#Bevy@GameDEV
#GameEngines@GameDEV
https://www.youtube.com/watch?v=ZUkQzmeb1wI
#RustLang@GameDEV
#Bevy@GameDEV
#GameEngines@GameDEV
YouTube
I Tried The "Game Engine Of The Future"
Boy what a ride...
To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/Fredyy . You’ll also get 20% off an annual premium subscription.
Learn to code: https://app.codecrafters.io/join?via=fredyydev
This video was…
To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/Fredyy . You’ll also get 20% off an annual premium subscription.
Learn to code: https://app.codecrafters.io/join?via=fredyydev
This video was…
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Tiny Glade, the legendary Rust Lang cozy procedural building sim, is going to support stairs!
#Procedural@GameDEV
#RustLang@GameDEV
#Procedural@GameDEV
#RustLang@GameDEV
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This is the funniest story so far: the team behind vibe coding tools wasted literally millions on AI tokens to make Rust-based browser that doesn't work:
Thousands of tiny AI instances were managers and coders with human-like structure. Since the original horizontal management one failed miserably. But even with virtual managers it's not even compiling.
Cursor team lied that these agents wrote features from scratch, but the only working parts were actually stolen from open source browser Servo, while JS was implemented via QuickJS.
https://www.youtube.com/watch?v=U7s_CaI93Mo
#RustLang@GameDEV
#AI@GameDEV
Thousands of tiny AI instances were managers and coders with human-like structure. Since the original horizontal management one failed miserably. But even with virtual managers it's not even compiling.
Cursor team lied that these agents wrote features from scratch, but the only working parts were actually stolen from open source browser Servo, while JS was implemented via QuickJS.
https://www.youtube.com/watch?v=U7s_CaI93Mo
#RustLang@GameDEV
#AI@GameDEV
YouTube
Cursor Is Lying To Developers…
In this video we'll take a look at an experiment that cursor ran. They let agents try to make a browser from "scratch", but was it really from scratch.
Make sure to like and subscribe... if you feel like it...
Check out the substack:
https://basicdev.substack.com/…
Make sure to like and subscribe... if you feel like it...
Check out the substack:
https://basicdev.substack.com/…
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