Oh, your favourite genre: 4-hours long Godot 4 tutorial!
https://www.youtube.com/watch?v=NJJNWGD25rg
#GameEngines@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=NJJNWGD25rg
#GameEngines@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
YouTube
Your First 3D GAME From Zero in Godot 4 **Survivor Arena FPS**
This easy-to-follow tutorial is the perfect excuse to get into *making a 3D game! In just 1 sitting* , you can complete a *fun and shareable* game while understanding every step and learning the *essentials of 3D Gamedev* .
✦✦ *PROJECT FILES* ✦✦ https…
✦✦ *PROJECT FILES* ✦✦ https…
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Ex-EA and co-developer of Frostbite engine is making his Hazel Engine free:
https://www.youtube.com/watch?v=JI85yt8yLVU
#Free@GameDEV
#GameEngines@GameDEV
https://www.youtube.com/watch?v=JI85yt8yLVU
#Free@GameDEV
#GameEngines@GameDEV
YouTube
The Hazel Engine will soon be FREE!
The Cherno, the YouTuber and developer behind the Hazel Engine just released an update that the Hazel Engine will shortly be available for free. Currently the only way to access the Hazel Engine is by backing it on Patreon which greatly limits the number…
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Passive-aggressive Unreal Engine overview:
https://www.youtube.com/watch?v=iwI_AaHDUbo
#UnrealEngine@GameDEV
#GameEngines@GameDEV
https://www.youtube.com/watch?v=iwI_AaHDUbo
#UnrealEngine@GameDEV
#GameEngines@GameDEV
YouTube
The Unreal Way
I remembered my password!
Hi hello, sorry for going radio silent for a million years, followed by dropping a non game design video... I might be cooking something and got a bit distracted in the process by my frustrations towards this amazing engine called…
Hi hello, sorry for going radio silent for a million years, followed by dropping a non game design video... I might be cooking something and got a bit distracted in the process by my frustrations towards this amazing engine called…
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Yet another Anvil Engine talk:
https://youtu.be/CcYq18bkvyU
#Ubisoft@GameDEV
#GameEngines@GameDEV
#Rendering@GameDEV
https://youtu.be/CcYq18bkvyU
#Ubisoft@GameDEV
#GameEngines@GameDEV
#Rendering@GameDEV
YouTube
REAC 2025 Anvil Rendering Architecture.
In this talk, we’ll present Anvil’s evolution into a centralized engine within a monorepo, powering multiple productions in a unified codebase. This structure introduces technical and organizational challenges, including modularization, shader complexity…
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The PlayCanvas Game engine, one of the best game engines for 3D WebGPU and WebGL games is now FULLY open source.
https://www.youtube.com/watch?v=-0envvPmj5k
⭐ GitHub: https://github.com/playcanvas/engine
#GameEngines@GameDEV
#WebGL@GameDEV
#FOSS@GameDEV
https://www.youtube.com/watch?v=-0envvPmj5k
⭐ GitHub: https://github.com/playcanvas/engine
#GameEngines@GameDEV
#WebGL@GameDEV
#FOSS@GameDEV
YouTube
PlayCanvas Game Engine OPEN SOURCED! 🔥
The PlayCanvas Game engine, one of the best game engines for 3D WebGPU and WebGL games is now FULLY open source. In addition to the backend game engine, now the game editor is also open-sourced and best of all, under the MIT license. This now makes PlayCanvas…
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Kojima is known for more than just design corks: all his recent games are using unique engines and perform better than any game of such scale:
https://www.youtube.com/watch?v=uOoYOHoLvuU
#GameEngines@GameDEV
https://www.youtube.com/watch?v=uOoYOHoLvuU
#GameEngines@GameDEV
YouTube
The Abandoned Game Engine
A video discussing Konami's internal engine: Fox Engine. Sit back and learn why it was so impressive and ultimately abandoned by Konami. Enjoy!
If you want to support the channel in any way: https://ko-fi.com/major_trenton
Background Music: https://www…
If you want to support the channel in any way: https://ko-fi.com/major_trenton
Background Music: https://www…
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Comments section!
https://www.youtube.com/watch?v=ji0Hfiswcjo
#UnrealEngine@GameDEV
#GameEngines@GameDEV
#Optimization@GameDEV
https://www.youtube.com/watch?v=ji0Hfiswcjo
#UnrealEngine@GameDEV
#GameEngines@GameDEV
#Optimization@GameDEV
YouTube
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025
Over the past year, we transformed the rendering, animation, and streaming pipelines in The Witcher 4 Unreal Engine 5 Tech Demo to consistently hit 60 fps on a PlayStation 5. This talk discusses the strides we've taken in converting the renderer to an asynchronous…
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S&box goes open source!
(Under MIT)
A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!
Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.
Which means, it's partially MIT.
https://github.com/Facepunch/sbox-public/
#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
(Under MIT)
A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!
Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.
Which means, it's partially MIT.
https://github.com/Facepunch/sbox-public/
#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
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Growth of small game engines (and kinda stagnation of Game Maker)
#GameEngines@GameDEV
#GodotEngine@GameDEV
#Steam@GameDEV
#GameEngines@GameDEV
#GodotEngine@GameDEV
#Steam@GameDEV
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GameDev Pulse
Helldivers 2 build is now 85% smaller on PC. The thing is: the team believed in the industry data and topics that were pushed on them from the outside. Which meant, games have to store duplicated assets, since regeneration will be long on old systems. But…
Let's also appreciate for a moment that Helldivers 2 is using a highly modified Autodesk Stingray?
https://www.gameunion.tv/en/games/helldivers-ii-game-engine-discontinued-autodesk-stingray-it-135
#GameEngines@GameDEV
https://www.gameunion.tv/en/games/helldivers-ii-game-engine-discontinued-autodesk-stingray-it-135
#GameEngines@GameDEV
www.gameunion.tv
Helldivers II game engine is a discontinued Autodesk Stingray — is it a problem?
Surprisingly, Helldivers II has been built on Autodesk Stingray — the engine discontinued in 2018. There won't be new projects on it since you can no longer get it legally — in 2018 it turned into 3Ds Max plugin and in 2022 even this form was discontinued…
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Wayward Realms, an open-world fantasy RPG directed by Ted Peterson and Julian LeFay (lead developers on the original The Elder Scrolls Arena and Daggerfall) moved their game from Unreal Engine 5 to a custom in-house engine.
Why? Performance!
With the new system they were able to achieve solid 30 FPS on an ancient laptop, get almost perfect 30 on the original Nintendo Switch and provide a stable Linux support.
And they can now load the entire engine in 300ms, or the entire map (4 times the size of Manhattan) in under 1 second on modern hardware.
PS. Some say it's a fork of Wicked Engine.
#UnrealEngine@GameDEV
#GameEngines@GameDEV
Why? Performance!
With the new system they were able to achieve solid 30 FPS on an ancient laptop, get almost perfect 30 on the original Nintendo Switch and provide a stable Linux support.
And they can now load the entire engine in 300ms, or the entire map (4 times the size of Manhattan) in under 1 second on modern hardware.
PS. Some say it's a fork of Wicked Engine.
#UnrealEngine@GameDEV
#GameEngines@GameDEV
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It's not yet a widely known thing, but one fella is making forks of Unreal Engine 4 and 5 to move away from Nanites and Lumen, but also from Chaos Physics.
Instead he brings GI library from NVIDIA (which they open sourced time ago), tessellation, PhysX (which was also open sourced), and so on.
Which unfortunately means, he works with 5.0 as the primary source and backport some features to 4.x. For example, nice animation and modelling tools are unavailable.
To use the fork you have to be in Epic Games organization on GitHub (due to how Unreal Engine is distributed). Yes, even forks are tracked by Epic.
https://x.com/theredpix
#GameEngines@GameDEV
#UnrealEngine@GameDEV
Instead he brings GI library from NVIDIA (which they open sourced time ago), tessellation, PhysX (which was also open sourced), and so on.
Which unfortunately means, he works with 5.0 as the primary source and backport some features to 4.x. For example, nice animation and modelling tools are unavailable.
To use the fork you have to be in Epic Games organization on GitHub (due to how Unreal Engine is distributed). Yes, even forks are tracked by Epic.
https://x.com/theredpix
#GameEngines@GameDEV
#UnrealEngine@GameDEV
X (formerly Twitter)
TheRedPixel (@theredpix) on X
#GameEngineDev C++ ◢ Making UE Faster: Vite's UE Fork: https://t.co/GtLWfVpfMC ✨ Work Credit: ◈Death's Gambit: Afterlife ◈Fort Solis https://t.co/mOxfqiBkJK
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