GameDev Pulse
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The ongoing AI bubble is already bigger than the dotcom bubble in the late 90s. And it will pop, it's unavoidable.

#Finance@GameDEV
#AI@GameDEV
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Who would've guessed
(Everyone)

#AI@GameDEV
#Finance@GameDEV
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One of the biggest investors in the game industry shared his thoughts about red flags while pitching:

1. No Sound Validation Of A Problem And Market Potential: A common mistake founders make is rushing to present their solution without clearly defining the problem first.

2. Fuzzy Financials And Unrealistic Projections: Even with a compelling vision, inadequate financial planning is a deal-breaker. A seed deck showing wild projections with no clear path to get there doesn't induce trust.

3. Founding Team With No Skin In The Game And Little Expertise: Investors aren't just hunting for ideas; they are searching for people. If founders aren't investing their own money or time into their business, it raises serious concerns about commitment. A team still working other full-time jobs while pitching their startup sends a clear signal: They aren’t all-in. Investors are more likely to back founders who eat, sleep and breathe their startup.

4. Cluttered, Overloaded Deck: Overwhelming investors with too much information is another common pitfall. Slides with a wall of dense text, complex charts or excessive jargon almost immediately lose interest, no matter how good the product is. A pitch deck is a high-level overview, not an exhaustive document.

5. Early Equity Dilution And Governance Gaps: Excessive early equity distribution creates multiple problems that compound over time. When founders give away too much ownership to early hires, advisors or friends, they risk two critical failures:

https://www.forbes.com/councils/forbesbusinesscouncil/2025/08/21/5-seed-deck-red-flags-that-can-make-investors-say-no-thanks/
#Business@GameDEV
#Finance@GameDEV
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Not buying it!

- Revenue is okay
- Profits are in decline
- They fired even more people

But none of it was worth such a delay minutes before the originally planned announcement.

#Ubisoft@GameDEV
#Finance@GameDEV
GameDev Pulse
You have been Ubisofted! Prince of Persia remake is now officially cancelled, studios in Halifax and Stockholm are closed. #Ubisoft@GameDEV #Business@GameDEV
Investors are kinda sad about Ubisoft moves: when you cancel half of your games and move release dates of others by a year or two, it somehow NOT MAKING IT LOOK LIKE A PROFIT.

Shares lost over 30% today, 60% in one year and 95% in 5 years. Yes, kids, they are 95% less valuable than they used to be!

#Ubisoft@GameDEV
#Finance@GameDEV
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Adobe stocks are in decline by 23% since the beginning of the year, over 18% in one month.

Their AI tools are not bringing more paid users to the ecosystem, then a lot of people left when they tried to discontinue Adobe Animate a week ago (and then placed it into low maintenance mode instead).

And if investors' panic over game companies and Ginie3 is foolish, the Adobe one may be reasonable: except for poorly executed AI plugins in Photoshop, the overall stack of tools stagnating for years.

DaVinci Resolve allows better video editing for free and even more impressive in paid tier. All in one app.

Blender advanced significantly in 2D animation and 3D compositing, Affinity now has free tier too, GIMP 3 is finally usable, and we can continue: https://github.com/KenneyNL/Adobe-Alternatives

#Adobe@GameDEV
#Finance@GameDEV
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GameDev Pulse
NACON has no more money to operate its property and trying to settle it with investors. They are the company behind Cyanide (Styx), Daedalic (Deponia, Gollum, State of Mind), Spiders (GreedFall, Steelrising). In total there are over 25 companies, 1000+ employees…
Since Nacon has no budget to burn, they moved the planned presentation two months forward. And promise to fix the budgeting issue.

They are the company behind Spiders, Daedalic, and dozens of other studios around the world. They unified over the years to be more resilient but it kinda didn't work out.

#Business@GameDEV
#Finance@GameDEV
#Nacon@GameDEV
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