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Hey, folks! Here is the test in 4K with insane 1024 samples and Full GI with up to 128 bounces to compare #CUDA, #RTX and CPU cores with each other. And fancy Studio Driver with simple Game Ready Driver by #NVIDIA.

Well, the result is pretty much the same for all #Blender benchmarks I've tried: Optix render is very fast, sometimes up to 40% faster. And Studio driver makes no difference to render times. And CPU is much slower, even if it packed with 12 threads.
Raytraced_Shadows_in_Call_of_Duty_Modern_Warfare.pdf
99.2 MB
#Raytracing can bring visual fidelity to games, but let's see, how it works! Here's the official #CallofDuty Modern Warfare lecture to describe their approach to shadows!

#RTX #GameDEV
New #Steam chart shows that #NVIDIA is dominating hard with #RTX 3000 cards owned by 1/5 of active users.
Graphics engineer found that Portal RTX isn't actually limited by Raytracing in general even on Radeon 6000 cards. So, if you guessed that the game's performance is a joke – you were right!

Instead, the game is ridiculously poorly optimized in totally different areas, so it's low performance on any GPU is kinda intentional:

There's a huge ubershader, that somehow makes way too many operations outside Raytracing pipeline. It is either a system-wise driver bug in general or API bug.

https://twitter.com/JirayD/status/1601036292380250112

#RTX #Nvidia #Raytracing #Radeon #GPU
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