GameDev Pulse
Wait, do you know that Crytek just released a documentary: https://www.youtube.com/watch?v=HxnHi6SltHk #Crytek@GameDEV #Documentaries@GameDEV #Rendering@GameDEV
Chapter 3!
https://www.youtube.com/watch?v=0d3IkrnIHbU
#Crytek@GameDEV
#Documentaries@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=0d3IkrnIHbU
#Crytek@GameDEV
#Documentaries@GameDEV
#Rendering@GameDEV
YouTube
Our Story – Episode 3 – Tech Demos to Robinson: The Journey
The newest episode of our 25th anniversary documentary has dropped! Watch now as we talk about the challenges of taking on new heights in The Climb, as well as a behind-the-scenes look at Robinson: The Journey 🦖
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Some updates on RenderMan 27 from Pixar:
https://www.youtube.com/watch?v=SsVQJDsdLsU
#3DArt@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=SsVQJDsdLsU
#3DArt@GameDEV
#Rendering@GameDEV
YouTube
RenderMan 27 - XPU: Faster, Better, Smarter - Dylan Sisson
At the latest SIGGRAPH in Vancouver, we talked with Dylan Sisson (Marketing Manager, Pixar Animation Studios @PixarsRenderMan @pixar ) right after the annual RenderMan showcase, The Art & Science Fair.
He shared insights on the long-awaited announcement…
He shared insights on the long-awaited announcement…
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GameDev Pulse
Since Techland were unable to finish RT in time, users recreated it from scraps in a cave: https://www.nexusmods.com/dyinglightthebeast/mods/438 #Modding@GameDEV
And here's the hint on WHY ray tracing has been delayed: the game has a more dynamic sky system, stuck in-between Dying Light 1 (fully dynamic) and Dying Light 2 (several pre-baked spots):
https://www.youtube.com/watch?v=Ye1Cc8mfNxs
#RTX@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=Ye1Cc8mfNxs
#RTX@GameDEV
#Rendering@GameDEV
YouTube
Is The Dynamic Dying Light REALLY Back In The Beast?
Is it really true that Dying Light: The Beast has a dynamic day and night cycle?
Intro 0:00
Dying Light 2 Sun Was NOT Dynamic 0:26
Dying Light: The Beast Test 1:06
Do The Zombies Watch The Sunset? 2:36
Testing The Shadows 3:06
Verdict 3:39
Intro 0:00
Dying Light 2 Sun Was NOT Dynamic 0:26
Dying Light: The Beast Test 1:06
Do The Zombies Watch The Sunset? 2:36
Testing The Shadows 3:06
Verdict 3:39
🔥4❤1
GameDev Pulse
Rage 2 is very and I mean very odd even if you compare it to other open world games. They took the shooting core from DOOM 2016, pulled a lot of legacy from the original Rage, and then dumped a lot of open world with vehicle focus on top of that. The map…
And since oddly enough, many of you have no idea what RAGE used to be in the first place: it's ID Tech pioneering on texture streaming:
Before it became a thing in all modern engines and APIs, John had to invent the wheel with MegaTextures project.
And the video is from... 2012
The technology failed due to disk drive requirements and stability on driver and hardware levels.
The uncompressed RAGE levels were over 300GB in size. And so the desired clarity was unreachable for the final game. But lessons were learned and soon all modern engines embraced texture streaming.
https://www.youtube.com/watch?v=BiQCz2NjPR8
#Rendering@GameDEV
Before it became a thing in all modern engines and APIs, John had to invent the wheel with MegaTextures project.
And the video is from... 2012
The technology failed due to disk drive requirements and stability on driver and hardware levels.
The uncompressed RAGE levels were over 300GB in size. And so the desired clarity was unreachable for the final game. But lessons were learned and soon all modern engines embraced texture streaming.
https://www.youtube.com/watch?v=BiQCz2NjPR8
#Rendering@GameDEV
YouTube
Reset Button: Megatextures
Music can be found here:
http://www.jamendo.com/en/album/100284
http://www.jamendo.com/en/album/100284
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Yes, these things are great!
(in The Witcher 3 as well)
https://www.youtube.com/watch?v=ebixv1k9beo
#Rendering@GameDEV
(in The Witcher 3 as well)
https://www.youtube.com/watch?v=ebixv1k9beo
#Rendering@GameDEV
YouTube
One Incredible Detail At The (Very) End of Titanfall 2
Use code 50ANYAUSTIN to get 50% OFF plus free shipping on your first Factor box at https://bit.ly/4dIBz33!
patreon- https://www.patreon.com/any_austin
bsky- https://bsky.app/profile/anyaustin.bsky.social
discord- https://discord.gg/0wLFXHCpjmnrwCvJ
instagram…
patreon- https://www.patreon.com/any_austin
bsky- https://bsky.app/profile/anyaustin.bsky.social
discord- https://discord.gg/0wLFXHCpjmnrwCvJ
instagram…
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Godot 4.6 is finally packed with SSR, that WORKS. To explain the issue: before that, Screen Space Reflections (SSR, a crucial tech for non-RT games) were broken completely.
They were not correctly working with roughness, they were not working well with metals, they were as bad as possible. And were obstructed by any screen-shader.
Now it's fixed and they are almost perfect!
https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/
#Rendering@GameDEV
#GodotEngine@GameDEV
They were not correctly working with roughness, they were not working well with metals, they were as bad as possible. And were obstructed by any screen-shader.
Now it's fixed and they are almost perfect!
https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/
#Rendering@GameDEV
#GodotEngine@GameDEV
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It's possible that AMD is "winning" in certain games by secretly blocking heavy effects, like shadows from translucent objects:
https://www.youtube.com/watch?v=Ynb4raivIpM
#Rendering@GameDEV
#Hardware@GameDEV
#AMD@GameDEV
https://www.youtube.com/watch?v=Ynb4raivIpM
#Rendering@GameDEV
#Hardware@GameDEV
#AMD@GameDEV
YouTube
Why Doesn't Black Ops 7 Look the Same on AMD?
See the AOC U27G4XM Here: https://www.ple.com.au/products/678957/aoc-gaming-u27g4xm-27-1080p-320-hz-4k-2160p-160hz-dual-mode-fast-ips-monitor?srsltid=AfmBOooM8cRDFWOYeeM60E7fDlNtcpLdk5Jlqunu09Me3V9Xr7ch9Ssl
https://www.centrecom.com.au/aoc-u27g4xm-27-mini…
https://www.centrecom.com.au/aoc-u27g4xm-27-mini…
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By late 2025 it's been 7 years since Ray Tracing has been released, and we have literally one game that worth the hassle in PT + Ray Reconstruction.
#Rendering@GameDEV
#Rendering@GameDEV
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Why you should use the Godot Rendering Server:
(Bookmarked for later)
https://www.youtube.com/watch?v=ZSzHbhx0PRM
#GodotEngine@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
(Bookmarked for later)
https://www.youtube.com/watch?v=ZSzHbhx0PRM
#GodotEngine@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
YouTube
Why you should use the Godot Rendering Server
A short explainer on the Godot Rendering Server API and how it stacks up against multimeshes and nodes.
RENDERING SERVER SERIES:
1) Rendering Server: https://www.youtube.com/watch?v=ZSzHbhx0PRM
2) Manual LOD: https://www.youtube.com/watch?v=l0O7KUME_K0
3)…
RENDERING SERVER SERIES:
1) Rendering Server: https://www.youtube.com/watch?v=ZSzHbhx0PRM
2) Manual LOD: https://www.youtube.com/watch?v=l0O7KUME_K0
3)…
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