GameDev Pulse
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GameDev Pulse
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We Happy Few is way too survival: you have to drink, eat, sleep, avoid detection, dress the exactly appropriate clothes for each area, and so on.

- Rubber suit for perverts club
- Clean tuxedo for the city
- Worn down one for suburbs
- Or craft a technician gear to access some repair sites (yep, Hitman and Infinity Nikki kind of access).

The world is divided by checkpoints and linked by what's left of the metro tunnels (before Dying Light 2 did it).

But for some very odd reason they made it semi-procedural: they key places are manually crafted but the map is unique for every player. It's not making it better. And their budget was too low to polish it.

What makes it great is persistent world: NPCs are finite and will stay in place rotting if killed or will wake up eventually if knocked down. You can free up some extra houses in villages by killing their owners. And since everyone is on pills, they will forget and forgive.
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Forwarded from /v/ do Brasil (Koopa)
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Holy feck, that's not good

- Ghost of Yotei "everyone hated" sold well and was not too expensive to make. It is profitable.

- Death Stranding 2 is behind the original game in revenue with much higher budget. The game didn't pay off (and I'm not sure if it will on PC)

- Marathon barely sold anything (and yes, it's more popular on PC but even combined they are not covering production and support budgets even remotely)

#PlayStation@GameDEV
#Infographics@GameDEV
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Holy crap, WHAT?

It already failed so many times in financial management, it was unable to manage even small sums. Why?

#AI@GameDEV
#WTF@GameDEV
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GameDev Pulse
Bungie published their farewell Destiny 2 video, since the game will no longer get updates: https://www.youtube.com/watch?v=TyUzUuzlPmY #Bungie@GameDEV
Marathon gathered 40K CCU on free week and it even got some marginal sales (at places 50-70th among top sellers on Steam).

But the stream of new players dried out quickly and CCU counter got back to numbers before free week and before the new season.

#Bungie@GameDEV
#PlayStation@GameDEV
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