GameDev Pulse
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No idea what was that but it was lovely

#Anime@GameDEV
#Movies@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
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Apparently, under current EU regulations the authorities grant you the victory by default and then can not implement it or enforce in any way. It's just there and "in good faith by Meta they can agree, maybe".

(The user lost his Meta/FB)

#Europe@GameDEV
#Laws@GameDEV
#SocialMedia@GameDEV
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Who could've guessed?

Of course these AI shots are pieces of junk, why do they even need a proof of that.

#AI@GameDEV
#Marketing@GameDEV
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GameDev Pulse
Technically the best game IOI ever made!

#IOInteractive@GameDEV
#Hitman@GameDEV
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Forwarded from /v/ do Brasil (Paulo)
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Combat gameplay from the new James Bond game β€˜007: FIRST LIGHT’.
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Forwarded from /v/ do Brasil (Paulo)
Microsoft is reportedly reducing internal use of Anthropic’s Claude Code after its AI bills started exploding as employee usage rapidly increased.

Some teams are now being pushed toward GitHub Copilot as the company tries to control AI costs.

Uber reportedly faced a similar problem. Executives said the company had already burned through its entire yearly AI tooling budget by April because engineers were heavily using AI coding daily.

AI coding tools are now being used for everything, and that level of usage creates massive compute and token costs when thousands of employees use these systems at the same time.
Source: TomsHardware

πŸ”— Pirat_Nation

>fires employees to be more cost efficient
>realizes ai tokens is more expensive than employees
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/v/ do Brasil
Combat gameplay from the new James Bond game β€˜007: FIRST LIGHT’.
Devs: we can't make Bond nasty as he used to be in old movies, you know? We need deeper characters! He's not sexist anymore!

Their game...
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Wargaming just released World of Tanks Heat, a hero-shooter but you're a tank. Good part: it's at least getting some traction (they were running a marketing campaign for half a year to collect wishlists).

And almost the same as with their recently failed robot game Steel Hunters, the reviews are negative. Because both games were packed with content 2-3 years before the release and then it was cut out before the release to make "updates" out of it.

That's not how you make a modern Live-Service game, unfortunately. The most passionate fans, the advocates and ambassadors mock Wargaming for it. They spread the word, but a bad one.

And the game crashes a lot (server connection issues, the client fails with and without visible errors, etc).

#Wargaming@GameDEV
#Multiplayer@GameDEV
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GameDev Pulse
Wargaming just released World of Tanks Heat, a hero-shooter but you're a tank. Good part: it's at least getting some traction (they were running a marketing campaign for half a year to collect wishlists). And almost the same as with their recently failed…
On a scale from Concord to 10, players assume it will live for about 3-4 months...

World of Tanks Heat peaked at 4K CCU. But it was done with a huge effort and price tag (months-long marketing to gather wishlists). And they still only have 12116 followers with just 15K viewers on Twitch. You can make an AI visual novel with greater numbers.

War Thunder, for example, seats at 60-70K daily. World of Tanks is at 8-9K, and World of Warships is at ~50K but there's something wrong with the charts (they are flat = botted or something). But there are still way more sales in WoWS over, for example, Marathon, so the game is active.

Which means, WoWS is their flagship and will most likely remain so indefinitely.

#meme@GameDEV
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Unfortunately, NVIDIA retired their Control Panel. The relic app that makes AMD and Intel users laugh, will no longer be updated after the release of Driver 610.47 (came out today, May 26). Users will be able to install it separately and user without updates.

Now the unified NVIDIA App takes its place. But it still doesn't have all the features from the original panel. Yes, 2.5 years later a lot is still missing.

#NVIDIA@GameDEV
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So, about two weeks ago I played around with my RAM timings and left them at 16-18-18-38 (at 3200MT) and games started to work worse than with my previous 16-18-18-40. Some extra stutters appeared even in old games. Not the end of the world, but a noticeable downgrade no less.

A sane person would roll-back but I went further to 16-16-16-34 (same 3200 and same voltage) and it works flawlessly now with nearly no stutters even in Unreal Engine games. So it's much better than it was before.

Moral of the story: I hate how easy you can mess up with performance and how fix is always one move away.

#Hardware@GameDEV
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