Marathon is getting "content tasks" from bot farms to boost activity around the game. Most of the people are from India and SEA, where even a few $ per day is a good financial support.
Fact: it's not that uncommon but usually these boosting nets are active upon the release and to increase the organic and real activity. It's not a good solution if the game drops to 12K CCU on Steam. The game is currently at 77th position by last week revenue.
UPD: Most of the screenshots are from the release window of the game, so it's more or less in line with industry practices.
#Bungie@GameDEV
#PlayStation@GameDEV
Fact: it's not that uncommon but usually these boosting nets are active upon the release and to increase the organic and real activity. It's not a good solution if the game drops to 12K CCU on Steam. The game is currently at 77th position by last week revenue.
UPD: Most of the screenshots are from the release window of the game, so it's more or less in line with industry practices.
#Bungie@GameDEV
#PlayStation@GameDEV
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GameDev Pulse
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By the way, I was not kidding: every big game you know is using social media actors to boost the algorithm.
It also works with negative reception, you can spend $10-20K and ruin the release of your competitor. And if the overall "feel around the game" is bad, it's very hard to recover.
In early days it wasn't even that hard to do: about 17 years ago we completely destroyed the competitor with just three people reporting nonexistent bugs in all new releases of the company. Our screenshots and descriptions were absolutely believable, their whole marketing team was paralyzed. They just got into social media, opened a forum, and were mostly talking to three of us sitting from 50 different accounts.
We stopped not because of the efficiency, we just got tired. And since it was such a crazy time back then, we also told them about it some months later. They laughed and said "dang, it was brilliant".
It also works with negative reception, you can spend $10-20K and ruin the release of your competitor. And if the overall "feel around the game" is bad, it's very hard to recover.
In early days it wasn't even that hard to do: about 17 years ago we completely destroyed the competitor with just three people reporting nonexistent bugs in all new releases of the company. Our screenshots and descriptions were absolutely believable, their whole marketing team was paralyzed. They just got into social media, opened a forum, and were mostly talking to three of us sitting from 50 different accounts.
We stopped not because of the efficiency, we just got tired. And since it was such a crazy time back then, we also told them about it some months later. They laughed and said "dang, it was brilliant".
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The guy made a neural rendering out of reshade. Looks odd as expected but can bring some funky results. Would I ever play like this? Nope!
Currently works at 0.5-2 FPS
https://www.youtube.com/watch?v=Fc-k4gf8Cso
#AI@GameDEV
Currently works at 0.5-2 FPS
https://www.youtube.com/watch?v=Fc-k4gf8Cso
#AI@GameDEV
YouTube
DFFS Reshade
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
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Forwarded from /v/ do Brasil (DOOM GUY)
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Are you ready for Dad Space?
Via Dr. Sono
Via Dr. Sono
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GameDev Pulse
Photo
Several analytical agencies suggested that marathon revenue is just about $55M, compared to the budget of over $250M (before marketing and support).
Most of the people are playing on Steam, there was a small boost about 2 weeks after the release when people got curious and bought more premium upgrades. But since then the revenue plummeted.
Analytics noted that despite the support from PlayStation, the game is simply too hard for consoles. It makes people leave much earlier (at about 16 hours for active players on PS5, compared to 28 hours on PC).
#Bungie@GameDEV
#PlayStation@GameDEV
Most of the people are playing on Steam, there was a small boost about 2 weeks after the release when people got curious and bought more premium upgrades. But since then the revenue plummeted.
Analytics noted that despite the support from PlayStation, the game is simply too hard for consoles. It makes people leave much earlier (at about 16 hours for active players on PS5, compared to 28 hours on PC).
#Bungie@GameDEV
#PlayStation@GameDEV
π«‘7π±1
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π17β1π±1
Unity said they're making more money now so the best shortcut to grow even further is to sell and close some of their key assets to "simplify the business".
Supersonic (game publisher) will be sold out and IronSource ad network will be fully closed. They will continue to serve the basic Unity ads.
#Unity@GameDEV
#Business@GameDEV
Supersonic (game publisher) will be sold out and IronSource ad network will be fully closed. They will continue to serve the basic Unity ads.
#Unity@GameDEV
#Business@GameDEV
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Here are some pricing changes from PlayStation: the hardware gets significantly more expensive! About 50$/β¬ more for Portal, ~100 for PS5s, and even more for PS5 Pro.
For USA:
- PS5 $549 -> $649
- PS5 Digital $499 -> $599
- PS5 Pro $749 -> $899
- PS Portal $199 -> $249
#PlayStation@GameDEV
#Hardware@GameDEV
For USA:
- PS5 $549 -> $649
- PS5 Digital $499 -> $599
- PS5 Pro $749 -> $899
- PS Portal $199 -> $249
#PlayStation@GameDEV
#Hardware@GameDEV
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GameDev Pulse
After their parent company Nacon admited they are out of money, their subordinates followed with the same legal request. Paris-based studio Spiders is perhaps best known for working on the Greedfall franchise. Kylotonn has spent recent years overseeing theβ¦
Since Nacon publishing has no more money and so are its studios, the company just secretly placed Spiders (Greedfall, Steelrising) on sale. If you're interested, here's the lot where you can buy the studio.
Nacon previously acquired Spiders in 2019 after the success of the original Greedfall. Now they forced the team to "make another game to raise their own price before sale". Something is in early development but sources say that the team is rather broken with all that, not inspired by the new chance.
In addition, according to Origami, Nacon Tech (motion capture studio) is also going to be sold. And all physical releases of Nacon games are canceled in North America.
#Nacon@GameDEV
#Finance@GameDEV
#Business@GameDEV
Nacon previously acquired Spiders in 2019 after the success of the original Greedfall. Now they forced the team to "make another game to raise their own price before sale". Something is in early development but sources say that the team is rather broken with all that, not inspired by the new chance.
In addition, according to Origami, Nacon Tech (motion capture studio) is also going to be sold. And all physical releases of Nacon games are canceled in North America.
#Nacon@GameDEV
#Finance@GameDEV
#Business@GameDEV
π±4π2
If you were curious about financial issues of literally every game and IT company out there: they all gambled on AI and got wrecked by it this specific quarter.
Microsoft is currently aiming for the worst quarter since 2008 and these results are not even caused by the war. And it's not the end of this downfall. NVIDIA is also in decline (as we mentioned before).
The craziest part is that even AI-fans among investors are selling Microsoft shares. They believe that the whole SaaS market will be pointless if AI Microsoft bet on will get more advanced. So Microsoft is ruining it's real business by betting on the virtual one.
#AI@GameDEV
#Finance@GameDEV
Microsoft is currently aiming for the worst quarter since 2008 and these results are not even caused by the war. And it's not the end of this downfall. NVIDIA is also in decline (as we mentioned before).
The craziest part is that even AI-fans among investors are selling Microsoft shares. They believe that the whole SaaS market will be pointless if AI Microsoft bet on will get more advanced. So Microsoft is ruining it's real business by betting on the virtual one.
#AI@GameDEV
#Finance@GameDEV
β€11π6π±1
π₯ Noice
https://itch.io/jam/gdevelop-big-game-jam-9
#GDevelop@GameDEV
#NoCode@GameDEV
#GameJam@GameDEV
https://itch.io/jam/gdevelop-big-game-jam-9
#GDevelop@GameDEV
#NoCode@GameDEV
#GameJam@GameDEV
itch.io
GDevelop BIG Game Jam #9
A game jam from 2026-05-15 to 2026-05-31 hosted by GDevelop & HelperWesley. This event will give you 9 days to create games using GDevelop , the free and open-source game engine. Once the submission period is over, your game w...
π₯3β2π1π±1
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β€14π1π±1
Not a fan of this channel in general, but this one is a good overview of what, when, and how went wrong:
https://www.youtube.com/watch?v=xpI_v2S-jPY
#Fortnite@GameDEV
#EpicGames@GameDEV
https://www.youtube.com/watch?v=xpI_v2S-jPY
#Fortnite@GameDEV
#EpicGames@GameDEV
YouTube
I can't believe it's finally happening
Thank you Helix Sleep for sponsoring! Visit http://helixsleep.com/legendarydrops to take advantage of their Sleep Awareness Month Flash Sale and get 20% Off Sitewide!
https://starforgepc.com/LegendarydropsSF
Support future videos: https://www.patreon.coβ¦
https://starforgepc.com/LegendarydropsSF
Support future videos: https://www.patreon.coβ¦
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The cozy game from The Stanley Parable author got positive reviews but failed commercially:
Ivy Road will be closed next week due to lack of funding for the next game. They will release the last update before the closure.
https://store.steampowered.com/app/1299460/Wanderstop/
#IndieGames@GameDEV
Ivy Road will be closed next week due to lack of funding for the next game. They will release the last update before the closure.
https://store.steampowered.com/app/1299460/Wanderstop/
#IndieGames@GameDEV
Steampowered
Wanderstop on Steam
From the creator of The Stanley Parable and The Beginnerβs Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
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GameDev Pulse
The cozy game from The Stanley Parable author got positive reviews but failed commercially: Ivy Road will be closed next week due to lack of funding for the next game. They will release the last update before the closure. https://store.steampowered.com/β¦
I mean, I haven't heard of this game at all: zero reviews in my feed! Just found out was set to Ignored on Steam (I kinda thought it's a cute-slop-farm genre and I have a bunch of those already).
How much was it in production that it didn't work financially?
How much was it in production that it didn't work financially?
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