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I didn't even know it exists, but here we go: another co-op by Saber Interactive!

1. They nailed hordes of zombies (and only Saber can do them that well at these quantities)

2. They done a great job with cars thanks to Mudrunner/Snowrunner experience the company has in their sleeve. Mud and deformable terrain, deformable cars, winch, etc.

https://www.youtube.com/watch?v=6EwH5-qqf6U
#Multiplayer@GameDEV
#coop@GameDEV
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RAM manufacturers started to fake 2x kits by using one real ram and one plastic filler (which can be installed and has RGB but no memory modules). Technically, it's all written on the box, but people will definitely fall for this scam.

These two are Manta DDR5 XSky and Xfinity by V-color.

#Hardware@GameDEV
#WTF@GameDEV
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Still can't believe it's a mobile game 🀩

#MobileGames@GameDEV
#UnrealEngine@GameDEV
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Forwarded from /v/ do Brasil (Koopa)
Devs surprised they need to make the company money to keep their jobs
More news at 11
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Forwarded from /v/ do Brasil
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Forwarded from /v/ do Brasil (Koopa)
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21 people refuse to leave the game that literally shows them the server error screen.

It's almost like old Halo multiplayer which lasted for years, but they were able to play unless they close the game, since Microsoft killed the login system. Here the whole infrastructure is down but fans refuse to give up.
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It seems that the best-selling game of 2025 is also losing players way too fast. In addition to layoffs, EA is launching a free week in Battlefield 6.

EA, let's be real: BF6 is good, 2042 was good after patches (about 2 years since the release), BFV was good about 1.5 years after the release, and I can continue. But this is still basically the same game as 15 years ago. Its current online is the real volume of people willing to play it frequently.

#Battlefield@GameDEV
#Multiplayer@GameDEV
#EA@GameDEV
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There are quite some doubts about Marathon, so let's summarise:

1. It's a generally good game with horrible UI/UX that slows it by a mile. Bungie sorted out maps, shooting, and teamplay.

2. The game was made for $250M (before marketing). And according to multiple sources is being mostly played on PC (Steam) with constantly falling CCU.

The game is paid but the initial batch of users was not meeting the quota to pay off the production budget even remotely.

PlayStation and Bungie are in superposition: they expected it to be much worse to simply cut the loss and fire everyone. But it got some attention too big to make this decision right away. But it's also not good enough to keep everyone so layoffs are imminent.

Morale: your game can't cost 2.5 GTA V budgets and aim for just a million people. Also, UI/UX fixes could be much cheaper than this outcome.

#PlayStation@GameDEV
#Bungie@GameDEV
#UIUX@GameDEV
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