GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Very nice Quad #Topology #Tutorial
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👋 Hi, friends!

Feel free to use reactions on our posts here and in the chat. The feature is relatively new here, but it works well on Discord for years.
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One material that turned into three to be represented in various biomes:

https://www.artstation.com/artwork/6bLGQw
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A few weeks ago we've talked about Shader Compiler for #GodotEngine, but now the issue is fixed officially (same way, as you may seen in Kena and some other UE games – so, no more stutters).

And this is only one of many new features of Godot 3.5!

https://godotengine.org/article/dev-snapshot-godot-3-5-beta-1
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Hey, this post gonna be quite unusual, but still: if you are using modern gaming monitor or laptop, it can be oversaturated to match DCI-P3 and some other color spaces, but not all of them have proper sRGB modes and these sRGB can be highly limited.

So, if you want softer look for daily usage or proper calibration for artistic work on a gaming monitor (or, laptop), you may try the #OpenSource app for #NVIDIA users, that clamps the color space into sRGB:

https://github.com/ledoge/novideo_srgb
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Despite the previous cancellation of the showcase event, #Samsung announced its most powerful mobile processor with #AMD #RDNA2 graphics, that supports #Raytracing!

Previously, only #ImaginationTechnologies have had mobile RT-cores, but this one is nearly the same as the desktop equivalent RDNA, that you can find in last gen consoles, including Valve's Steam Deck, PS5, and Xbox Series:

https://news.samsung.com/in/samsung-introduces-game-changing-exynos-2200-processor-with-xclipse-gpu-powered-by-amd-rdna-2-architecture
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