GameDev Pulse
4.04K subscribers
5.04K photos
919 videos
31 files
3.62K links
Game Development News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
Download Telegram
It's possible to make it somewhat good. First, the original image has to be sharp and clean. Lower the filmic grain to the very minimum too.

Then apply the filter mostly to the corners with gradient falloff. Then also set it lower on dark areas. It will leave the effect on bright peripheral areas, which is exactly where it appears on real lenses. With this approach even fairly big values will cause no discomfort for players.

For example, No Man's Sky uses this pattern and people often miss that it has the highest aberration value in history of gaming.
✍3
/v/ do Brasil
Video
If you're waiting for Pragmata, go watch The Creator: a mysterious AI creature emerged in Asia after years of war. But they send the wrong person to kill it.

A visual masterpiece with dumb writing. Still an absolute marvel to watch as a movie.

To make it look real and immersive the director of Rogue One decided to film the whole movie on a consumer grade Sony Camera. And oh, it worked out!

https://www.youtube.com/watch?v=6117bR0-MJg
#Movies@GameDEV
πŸ”₯1
Forwarded from /v/ do Brasil (DOOM GUY)
🫑5😒3😁1