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β€12πΏ8π1
This indie animation deserves more attention!
https://www.youtube.com/watch?v=qmiVexsy-gU
#Animation@GameDEV
#Anime@GameDEV
https://www.youtube.com/watch?v=qmiVexsy-gU
#Animation@GameDEV
#Anime@GameDEV
YouTube
Boogie Man | 16th PNU Animation Festival | λΆμ°λ μ λλ©μ΄μ
μ 곡 μ‘Έμ
μν μ¨λΌμΈμμν
μ μ : μ΅μμ
λ¦μ λ°€ νλ‘ μ§μ λ¨μ μλ μλ . κ·Έλ° μλ μκ² μ°Ύμμ¨ μ·μ₯ μ κ΄΄λ¬Ό, λΆκΈ°λ§¨.
무μμ μ§μμ ν λ°€ μ€μ νΈλ¬ λ‘맨ν±ν 무λνκ° νΌμ³μ§λ€.
κ·Έλ¦¬κ³ μ·μ₯ λλ¨Έλ‘ μ¨κΈ°κ³ μΆμλ λΉλ°μ΄ λλ¬λλ€.
__________________________________________________________________________
μ 16ν λΆμ°λνκ΅ μ λλ©μ΄μ μ 곡 μ‘Έμ μν μ¨λΌμΈ μμν.
The 16th Pusan Nationalβ¦
λ¦μ λ°€ νλ‘ μ§μ λ¨μ μλ μλ . κ·Έλ° μλ μκ² μ°Ύμμ¨ μ·μ₯ μ κ΄΄λ¬Ό, λΆκΈ°λ§¨.
무μμ μ§μμ ν λ°€ μ€μ νΈλ¬ λ‘맨ν±ν 무λνκ° νΌμ³μ§λ€.
κ·Έλ¦¬κ³ μ·μ₯ λλ¨Έλ‘ μ¨κΈ°κ³ μΆμλ λΉλ°μ΄ λλ¬λλ€.
__________________________________________________________________________
μ 16ν λΆμ°λνκ΅ μ λλ©μ΄μ μ 곡 μ‘Έμ μν μ¨λΌμΈ μμν.
The 16th Pusan Nationalβ¦
β€5
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2D Animation she told you not to worry about... (it's fucking practical, OMG)
#2DArt@GameDEV
#Animation@GameDEV
#DIY@GameDEV
#2DArt@GameDEV
#Animation@GameDEV
#DIY@GameDEV
β€18π₯8π±3π1
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β€14π1π±1
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Noclip (by Eva Figueroa LΓ³pez) a 2013 fake trailer, for a movie that is not going to be made, about the incredible power of its characters to defy the physics of the world they live in, almost as if they were cheating a videogame
She is now known for Gumball (since season 3), Animaniacs reboot, and such.
#Animation@GameDEV
#2DArt@GameDEV
She is now known for Gumball (since season 3), Animaniacs reboot, and such.
#Animation@GameDEV
#2DArt@GameDEV
β€10
The new boss for a game
But IMO: this is the worst case of "looks better outside of the game"...
#PixelArt@GameDEV
#Animation@GameDEV
But IMO: this is the worst case of "looks better outside of the game"...
#PixelArt@GameDEV
#Animation@GameDEV
π₯16π±2
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People are actively discussing that RDR2 animations are often more complex, emotional, and with fully interactive head, shoulders, and arms movements. While shown GTA VI sequences are way more stiff.
And oddly enough, it's not a technical limitation but rather a body language thing.
#Animation@GameDEV
#GTA@GameDEV
And oddly enough, it's not a technical limitation but rather a body language thing.
#Animation@GameDEV
#GTA@GameDEV
π«‘8π―6β1
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And this is why modern open world games suck at it: their animation systems are never actually making the eyes properly pointed at anyone in dialogues.
#GameDesign@GameDEV
#Valve@GameDEV
#Animation@GameDEV
#GameDesign@GameDEV
#Valve@GameDEV
#Animation@GameDEV
π₯9β€2