GameDev Pulse
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Apparently, Jeff quit when Activision Blizzard told him "either the game makes X profits by next quarter or 1000 people will be fired here and it's all because of you". Somehow it was not motivational for anyone.

#Blizzard@GameDEV
#Overwatch@GameDEV
#Multiplayer@GameDEV
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I didn't even know it exists, but here we go: another co-op by Saber Interactive!

1. They nailed hordes of zombies (and only Saber can do them that well at these quantities)

2. They done a great job with cars thanks to Mudrunner/Snowrunner experience the company has in their sleeve. Mud and deformable terrain, deformable cars, winch, etc.

https://www.youtube.com/watch?v=6EwH5-qqf6U
#Multiplayer@GameDEV
#coop@GameDEV
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It seems that the best-selling game of 2025 is also losing players way too fast. In addition to layoffs, EA is launching a free week in Battlefield 6.

EA, let's be real: BF6 is good, 2042 was good after patches (about 2 years since the release), BFV was good about 1.5 years after the release, and I can continue. But this is still basically the same game as 15 years ago. Its current online is the real volume of people willing to play it frequently.

#Battlefield@GameDEV
#Multiplayer@GameDEV
#EA@GameDEV
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Remedy made a tricky move: FBC Firebreak failed miserably but they provided it with the final update and promised to keep the servers up for years to come.

#Remedy@GameDEV
#Multiplayer@GameDEV
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Valve put CS2 on fire yet again: you lose ammo during the reload. Let me explain β€” even in casual milsims you don't, you just have half-empty mags in rotation.

It's generally compensated with more ammo but the community is concerned that the whole meta of the game will change. Some weapons will be completely obsolete and the gameplay can become too "safe", people will not rush-in instantly.

And rating matches are barely working. People are not used to the new system and lose ratings miserably. So only a few exceptionally good players farm there.

https://store.steampowered.com/news/app/730/view/532126482488623353?l=english
#Valve@GameDEV
#GameDesign@GameDEV
#Multiplayer@GameDEV
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First they are like: The cube, Save us! The cube then like: nope, ain't gonna save ya!

The game has been released just a few weeks ago in March. And it will be down by May 8 including Discord server. For example, the discord of Highguard is still up and running.

https://steamcommunity.com/games/3810880/announcements/detail/508484486901530657

#Fail@GameDEV
#Multiplayer@GameDEV
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Dune Awakening devs are working on Self-Hosted servers and PvE. Soon PvP will become fully optional, less than 20% ever use it and they are less engaged.

Will AAA publishers notice it? Your live-service games are no longer needed, collaboration is the key, exploration and creation are the driving force.

https://duneawakening.com/news/developer-update-april-2026/
#Multiplayer@GameDEV
#Sandbox@GameDEV
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Yet another multiplayer fell just a few weeks after the release. This time the company wants to give it back to you, the people:

It's a paid game, costs €12 by the way, peaked at 500 CCU and never got over 100 since.

https://store.steampowered.com/news/app/2721340/view/675119576448500506?l=english
#Multiplayer@GameDEV
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