GameDev Pulse
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Here are some of my shots from The Crew 2, that is still one sale (-98%) and they promised to make it offline. I'm level 1024 in the game and have hundreds of vehicles!


#Screenshots #VirtualPhotography #Racing
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Developers: a perfect mouse input!
Gamer with racing wheel: hear me out...

#meme #Racing #WTF
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Bringing back The Crew is impossible, according to Ubisoft... here's the offline patch, according to fans of the game: https://thecrewunlimited.com/

#Ubisoft@GameDEV
#Racing@GameDEV
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The Crew 2 just received the hybrid-offline mode! Same as they promised after the scandal with The Crew being delisted.

You have 2 choices:
β€’ Start an entirely new game save purely in offline mode.
β€’ Import your online save to an offline/local save.

β€’ Only one local save is supported, so a new one will re-write the previous one (for example, if you export online one again)

β€’ When launching the game, if your console or PC is connected to the internet, you'll be able to select whether to play online or offline.

β€’ If no internet connection is detected, the game will automatically launch in Offline Mode.

BUT the game still boots up BattleEye for some reason.

#Ubisoft@GameDEV
#Racing@GameDEV
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I guess my initial review of DIRT 5 was too harsh. The game has the most impressive dynamic weather system with snow, rain, and day-night cycles. The only downside is their odd SDR rendering (which can be overlit by reflections from the snow or sand).

After all these years I'm glad that the game is kinda simple (with easy to use grid of events), that it's funky and that it somewhat inspired by Forza Horizon and The Crew.

The physics is very arcade but deep into surfaces and materials physics, so good luck if you drove in oil or stuck in mud.

The enemies are annoyingly good in keeping their spots so each victory feels fair and deserved.

But car collision model and lack of destruction beyond a few scratches makes the driving very odd. If a group of enemies collide, they can literally stuck in a certain area.

#Racing@GameDEV
#SimRace@GameDEV
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This is Forza Horizon 6 map and IMO: it's tiny! We're living in 2026 when maps can be much bigger and it's beneficial for driving and sightseeing.

Lego City Undercover has bigger map, folks. This has to be a joke...

- Roads are not long enough to drive anything even remotely fast

- The only big "city" is ridiculously small, so no city racing either

- Only one biome, so no desert and barely any icy terrain

This will be a problem since the game will not be able to bring unique experience.

#Racing@GameDEV
#SimRace@GameDEV
#LevelDesing@GameDEV
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A custom indie team got into 24 hours race on NΓΌrburgring. With slightly modified Renault / Dacha Logan.

It was not any fast, compared to other cars. But it finished the race, ended up not the last, and was extremely steady while turning.

Two moments became iconic: how racing cars lose the grip while following the Logan and the moment when much more powerful Mercedes wasted over a minute unable to bypass the tiny car.

Ollis Garage Racing barely made it to the event since they've had to modify the car but keep it under tons of regulations. Technically a group of friends fulfilled their lifetime dream.

#Racing@GameDEV
#OffTopic@GameDEV
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Forza Horizon 6 has become the most popular racing game on Steam. Key technical issues were addressed during the premium early access and users are generally praising it.

Sheen, you showed us Ultra Lord six times already!

#Racing@GameDEV
#Microsoft@GameDEV
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Average Grid Legends multiplayer experience (thankfully, offline mode is fine). The physics in this game was never meant to be a multiplayer...

#Racing@GameDEV
#meme@GameDEV
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