GameDev Pulse
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Exactly: can developers stop trying to explain every detail and every bit of the story? Who's asking? Leave a room for interpretation, for thinking and doubting!

#Narrative@GameDEV
#GameDesign@GameDEV
👍12😁32
Who would win: a 60-hour long main quest vs vending machine optional side-gig?

#Narrative@GameDEV
#CDPR@GameDEV
10
Can you imagine such a success of a narrative game, despite the failure of Telltale, the fall of Life is Strange, and so on?

#Narrative@GameDEV
🔥14🌚21
Whoa, VNDB was mostly operated by a single person who unfortunately passed away. Now several moderators are trying to preserve it and find a way to get collective access to the domain and hosting (Source)

#Narrative@GameDEV
#VisualNovels@GameDEV
🫡16😢8😱1
- What are you laughing at?
- You wouldn't get it...

#meme@GameDEV
#Narrative@GameDEV
😁10
There's no way to tell about We Happy Few without spoilers, so I'll just remind you it's on sale:

https://store.steampowered.com/app/320240/We_Happy_Few/

The game is huge: three main protagonists with their own chapters and interconnected stories + some extra ones in DLCs. I'm still not even halfway through.

Constant survival, when the character has to sleep, eat, drink, dress accordingly to each type of places, and such. You learn to lock the doors, switch costumes, plan every move.

And typical "multiple options" to solve most of the problems: stealth, combat, faking your access, and such.

The writing is good, every story is heartbreaking, a lot of things kicks you out of nowhere. I just dropped it just to breathe a bit.

#Narrative@GameDEV
#ImmersiveSim@GameDEV
4👍3