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Realistic human shaders for Godot, free under MIT License:
https://github.com/matmadness/HumanShaders
#GodotEngine@GameDEV
#Shaders@GameDEV
#Free@GameDEV
#GameAssets@GameDEV
https://github.com/matmadness/HumanShaders
#GodotEngine@GameDEV
#Shaders@GameDEV
#Free@GameDEV
#GameAssets@GameDEV
β€10π₯7
Wavetale is very impressive and I like how they are using fake reflections with a mix of matcaps and flares.
It was on sale for like $2 and I don't think that $30 is a fair price. It's cute, but too simple. Get it on the next sale then!
#IndieGames@GameDEV
#Shaders@GameDEV
It was on sale for like $2 and I don't think that $30 is a fair price. It's cute, but too simple. Get it on the next sale then!
#IndieGames@GameDEV
#Shaders@GameDEV
β€6π2β1
November is the month of the nodes and shaders, so:
https://www.youtube.com/watch?v=FaTnpY9H46s
#Shaders@GameDEV
#Blender@GameDEV
https://www.youtube.com/watch?v=FaTnpY9H46s
#Shaders@GameDEV
#Blender@GameDEV
YouTube
Nodevember Day 3 / Ice
Software: Blender
Parallax ice cracks for day 3
.blend file download (Blender 5.0 or above)
https://ko-fi.com/s/1917036cf1
Parallax ice cracks for day 3
.blend file download (Blender 5.0 or above)
https://ko-fi.com/s/1917036cf1
π₯4β€2
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β€16π₯6π5π1
GameDev Pulse
By the way, in Godot 4.6 the transparency no longer breaks reflections behind it even if the Screen texture is used and modified. So, no more issues with screen effects if they are used as a 3D filter. Which is a huge upgrade that fixes a lot of possibleβ¦
And if you missed the fun, in our chat we were discussing the glass shader today and how glass almost always requires raytracing. A quick recap:
- Not always, you can make ok-ish glass that will work for most cases and will run much faster
- It will not work well as a nested set of similar effects in Godot, since only one glass will have full access to screen image. It will require tweaks in UE and Unity, and only in UE5.2+ it will be kinda OK, not 5.1 and before.
#Rendering@GameDEV
#Shaders@GameDEV
#GodotEngine@GameDEV
- Not always, you can make ok-ish glass that will work for most cases and will run much faster
- It will not work well as a nested set of similar effects in Godot, since only one glass will have full access to screen image. It will require tweaks in UE and Unity, and only in UE5.2+ it will be kinda OK, not 5.1 and before.
#Rendering@GameDEV
#Shaders@GameDEV
#GodotEngine@GameDEV
β€8π1
Do you like shaders like we do?
Here's the new holiday season tutorial!
https://www.youtube.com/watch?v=2XLzov13jPg
#Tutorials@GameDEV
#Unity@GameDEV
#Shaders@GameDEV
Here's the new holiday season tutorial!
https://www.youtube.com/watch?v=2XLzov13jPg
#Tutorials@GameDEV
#Unity@GameDEV
#Shaders@GameDEV
YouTube
In-Depth Snow Shader and VFX Tutorial!
Make Realistic Snow with a Custom Draw Pass.
Use the Time-stamps.
we'll make snow sprites and use it to make realistic falling snow particles in vfx graph.
we'll then make a snow shader that uses parallax occlusion mapping and vertex displacement and useβ¦
Use the Time-stamps.
we'll make snow sprites and use it to make realistic falling snow particles in vfx graph.
we'll then make a snow shader that uses parallax occlusion mapping and vertex displacement and useβ¦
π7β€1
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A nice lens flare effect for Godot (will be available later, here). The guy updated the old plugin to be a compositor effect.
Old version for Godot 3: https://github.com/SIsilicon/Godot-Lens-Flare-Plugin
#Shaders@GameDEV
#GodotEngine@GameDEV
Old version for Godot 3: https://github.com/SIsilicon/Godot-Lens-Flare-Plugin
#Shaders@GameDEV
#GodotEngine@GameDEV
π₯16π3β€1π1π1
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Pixel Art Glitch Effects (via)
PS. Holy fuck, Telegram blurs out Pixel Art to some barely visible soup π
#PixelArt@GameDEV
#Shaders@GameDEV
#VFX@GameDEV
PS. Holy fuck, Telegram blurs out Pixel Art to some barely visible soup π
#PixelArt@GameDEV
#Shaders@GameDEV
#VFX@GameDEV
β€15π3π₯2