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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Finally, they started to notice...

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This should be illegal!

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Monitor technologies explained by cats 😻

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Good news, everyone!

Apparently, Arc Raiders fans discovered a new performance issue in Unreal Engine: if your mouse is modern, it can run at 500, 1000, or even 2000Hz (polling rate). The input system of Unreal Engine (and some other apps and engines) go nuts if your mouse is not 250Hz. At 500+ it does some odd compensation and it makes the input inconsistent.

This adds up to extra computation of camera culling, LOD, and lighting that the engine must show and hide when you look around. And it feels as stuttering.

For some mice the setting can be found in apps, for some it's literally a button underneath. You need faster rate for competitive multiplayer, but almost no engine can really work with 2000Hz, for example. Unreal sets no limiter on the input and every USB command make it stop to receive it and review. Now imagine it has 2000 of them when the CPU is already overloaded.

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Wait, it's real: 5070 Ti 16GB and 5060 Ti 16GB are discontinued and at best you can aim for 5070 12GB.

The limit will last at least for Q1 of 2026, but could continue as long as the memory shortage will last. But Asus is saying "these models will likely never return".

https://www.youtube.com/watch?v=yteN21aJEvE
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So portable, so lightweight!

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